[Tizen] Changed GetNearestFocusableActor interface to receive rootActor
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 5e447c4..16f7386 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // EXTERNAL INCLUDES
 #include <cstring> // for strcmp
 #include <dali/public-api/actors/layer.h>
+#include <dali/devel-api/actors/actor-devel.h>
 #include <dali/devel-api/adaptor-framework/accessibility-adaptor.h>
-#include <dali/devel-api/adaptor-framework/singleton-service.h>
-#include <dali/devel-api/adaptor-framework/window-devel.h>
+#include <dali/devel-api/common/singleton-service.h>
 #include <dali/devel-api/adaptor-framework/lifecycle-controller.h>
 #include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/common/stage.h>
 #include <dali/public-api/events/key-event.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/public-api/object/property-map.h>
-#include <dali/public-api/images/resource-image.h>
-#include <dali/integration-api/adaptors/adaptor.h>
 #include <dali/integration-api/debug.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <dali/integration-api/adaptor-framework/scene-holder.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
+#include <dali-toolkit/devel-api/accessibility-manager/accessibility-manager.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/focus-manager/focus-finder.h>
 #include <dali-toolkit/public-api/styling/style-manager.h>
 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
 
@@ -63,7 +64,7 @@ Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_KEY
 
 const char* const IS_FOCUS_GROUP_PROPERTY_NAME = "isKeyboardFocusGroup"; // This property will be replaced by a flag in Control.
 
-const char* const FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "keyboard_focus.9.png";
+const char* const FOCUS_BORDER_IMAGE_FILE_NAME = "keyboard_focus.9.png";
 
 BaseHandle Create()
 {
@@ -122,15 +123,17 @@ KeyboardFocusManager::KeyboardFocusManager()
   mFocusedActorEnterKeySignal(),
   mCurrentFocusActor(),
   mFocusIndicatorActor(),
-  mIsFocusIndicatorShown( -1 ),
+  mFocusHistory(),
+  mSlotDelegate( this ),
+  mCustomAlgorithmInterface(NULL),
+  mCurrentFocusedWindow(),
+  mIsFocusIndicatorShown( UNKNOWN ),
+  mEnableFocusIndicator( ENABLE ),
+  mAlwaysShowIndicator( ALWAYS_SHOW ),
   mFocusGroupLoopEnabled( false ),
   mIsWaitingKeyboardFocusChangeCommit( false ),
   mClearFocusOnTouch( true ),
-  mEnableFocusIndicator( true ),
-  mAlwaysShowIndicator( true ),
-  mFocusHistory(),
-  mSlotDelegate( this ),
-  mCustomAlgorithmInterface(NULL)
+  mEnableDefaultAlgorithm(false)
 {
   // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorShown.
 
@@ -141,23 +144,33 @@ void KeyboardFocusManager::OnAdaptorInit()
 {
   if( Adaptor::IsAvailable() )
   {
-    // Retrieve all the existing widnows
-    Dali::WindowContainer windows = Adaptor::Get().GetWindows();
-    for ( auto iter = windows.begin(); iter != windows.end(); ++iter )
+    // Retrieve all the existing scene holders
+    Dali::SceneHolderList sceneHolders = Adaptor::Get().GetSceneHolders();
+    for( auto iter = sceneHolders.begin(); iter != sceneHolders.end(); ++iter )
     {
-      DevelWindow::KeyEventSignal( *iter ).Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
-      DevelWindow::TouchSignal( *iter ).Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch);
+      ( *iter ).KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent );
+      ( *iter ).TouchedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
+      Dali::Window window = DevelWindow::DownCast( *iter );
+      if( window )
+      {
+        window.FocusChangeSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnWindowFocusChanged);
+      }
     }
 
-    // Get notified when any new window is created afterwards
-    Adaptor::Get().WindowCreatedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnWindowCreated);
+    // Get notified when any new scene holder is created afterwards
+    Adaptor::Get().WindowCreatedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnSceneHolderCreated );
   }
 }
 
-void KeyboardFocusManager::OnWindowCreated( Dali::Window& window )
+void KeyboardFocusManager::OnSceneHolderCreated( Dali::Integration::SceneHolder& sceneHolder )
 {
-  DevelWindow::KeyEventSignal( window ).Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
-  DevelWindow::TouchSignal( window ).Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch);
+  sceneHolder.KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent );
+  sceneHolder.TouchedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
+  Dali::Window window = DevelWindow::DownCast( sceneHolder );
+  if( window )
+  {
+    window.FocusChangeSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnWindowFocusChanged);
+  }
 }
 
 KeyboardFocusManager::~KeyboardFocusManager()
@@ -170,9 +183,9 @@ void KeyboardFocusManager::GetConfigurationFromStyleManger()
     if( styleManager )
     {
       Property::Map config = Toolkit::DevelStyleManager::GetConfigurations( styleManager );
-      mAlwaysShowIndicator = config["alwaysShowFocus"].Get<bool>();
-      mIsFocusIndicatorShown = static_cast<int>(mAlwaysShowIndicator);
-      mClearFocusOnTouch = mIsFocusIndicatorShown ? false : true;
+      mAlwaysShowIndicator = config["alwaysShowFocus"].Get<bool>() ? ALWAYS_SHOW : NONE;
+      mIsFocusIndicatorShown = ( mAlwaysShowIndicator == ALWAYS_SHOW )? SHOW : HIDE;
+      mClearFocusOnTouch = ( mIsFocusIndicatorShown == SHOW ) ? false : true;
     }
 }
 
@@ -180,7 +193,7 @@ bool KeyboardFocusManager::SetCurrentFocusActor( Actor actor )
 {
   DALI_ASSERT_DEBUG( !mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?" );
 
-  if( mIsFocusIndicatorShown == -1 )
+  if( mIsFocusIndicatorShown == UNKNOWN )
   {
     GetConfigurationFromStyleManger();
   }
@@ -192,6 +205,32 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
 {
   bool success = false;
 
+  // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
+  if(actor)
+  {
+    Actor parent = actor.GetParent();
+    while(parent)
+    {
+      if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN))
+      {
+        DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false,\n", __FUNCTION__, __LINE__);
+        return false;
+      }
+      parent = parent.GetParent();
+    }
+  }
+
+  if(actor && actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) && actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
+  {
+    Integration::SceneHolder currentWindow = Integration::SceneHolder::Get( actor );
+
+    if( currentWindow.GetRootLayer() != mCurrentFocusedWindow.GetHandle())
+    {
+      Layer rootLayer = currentWindow.GetRootLayer();
+      mCurrentFocusedWindow = rootLayer;
+    }
+  }
+
   Actor currentFocusedActor = GetCurrentFocusActor();
 
   // If developer set focus on same actor, doing nothing
@@ -205,9 +244,9 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
   }
 
   // Check whether the actor is in the stage and is keyboard focusable.
-  if( actor && actor.IsKeyboardFocusable() && actor.OnStage() )
+  if( actor && actor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) && actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
   {
-    if( mIsFocusIndicatorShown && mEnableFocusIndicator )
+    if( ( mIsFocusIndicatorShown == SHOW ) && ( mEnableFocusIndicator == ENABLE ) )
     {
       actor.Add( GetFocusIndicatorActor() );
     }
@@ -231,6 +270,22 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
     // Save the current focused actor
     mCurrentFocusActor = actor;
 
+    bool focusedWindowFound = false;
+    for( unsigned int i = 0; i < mCurrentFocusActors.size(); i++ )
+    {
+      if( mCurrentFocusActors[i].first == mCurrentFocusedWindow )
+      {
+        mCurrentFocusActors[i].second = actor;
+        focusedWindowFound = true;
+        break;
+      }
+    }
+    if( !focusedWindowFound)
+    {
+      // A new window gains the focus, so store the focused actor in that window.
+      mCurrentFocusActors.push_back( std::pair< WeakHandle< Layer>, WeakHandle< Actor > >( mCurrentFocusedWindow , actor ));
+    }
+
     Toolkit::Control newlyFocusedControl = Toolkit::Control::DownCast(actor);
     if( newlyFocusedControl )
     {
@@ -262,16 +317,39 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
 Actor KeyboardFocusManager::GetCurrentFocusActor()
 {
   Actor actor = mCurrentFocusActor.GetHandle();
-  if( actor && ! actor.OnStage() )
+
+  if( actor && ! actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
   {
     // If the actor has been removed from the stage, then it should not be focused
-
     actor.Reset();
     mCurrentFocusActor.Reset();
   }
   return actor;
 }
 
+Actor KeyboardFocusManager::GetFocusActorFromCurrentWindow()
+{
+  Actor actor;
+  unsigned int index;
+  for( index = 0; index < mCurrentFocusActors.size(); index++ )
+  {
+    if( mCurrentFocusActors[index].first == mCurrentFocusedWindow )
+    {
+      actor = mCurrentFocusActors[index].second.GetHandle();
+      break;
+    }
+  }
+
+  if( actor && ! actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
+  {
+    // If the actor has been removed from the window, then the window doesn't have any focused actor
+    actor.Reset();
+    mCurrentFocusActors.erase( mCurrentFocusActors.begin() + index );
+  }
+
+  return actor;
+}
+
 Actor KeyboardFocusManager::GetCurrentFocusGroup()
 {
   return GetFocusGroup(GetCurrentFocusActor());
@@ -292,7 +370,7 @@ void KeyboardFocusManager::MoveFocusBackward()
       Actor target = mFocusHistory[ mFocusHistory.size() -1 ].GetHandle();
 
       // Impl of Actor is not null
-      if( target && target.OnStage() )
+      if( target && target.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
       {
         // Delete pre focused actor in history because it will pushed again by SetCurrentFocusActor()
         mFocusHistory.pop_back();
@@ -328,7 +406,12 @@ Toolkit::Control KeyboardFocusManager::GetParentLayoutControl(Actor actor) const
   Actor parent;
   if(actor)
   {
-    rootActor = DevelWindow::Get( actor ).GetRootLayer();
+    Integration::SceneHolder window = Integration::SceneHolder::Get( actor );
+    if ( window )
+    {
+      rootActor = window.GetRootLayer();
+    }
+
     parent = actor.GetParent();
   }
 
@@ -410,7 +493,11 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
 
           if( !nextFocusableActor )
           {
-            nextFocusableActor = DevelWindow::Get( currentFocusActor ).GetRootLayer().FindChildById( actorId );
+            Integration::SceneHolder window = Integration::SceneHolder::Get( currentFocusActor );
+            if ( window )
+            {
+              nextFocusableActor = window.GetRootLayer().FindChildById( actorId );
+            }
           }
         }
       }
@@ -432,9 +519,18 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
         nextFocusableActor = mPreFocusChangeSignal.Emit( currentFocusActor, Actor(), direction );
         mIsWaitingKeyboardFocusChangeCommit = false;
       }
+      else if(mEnableDefaultAlgorithm)
+      {
+        // We should find it among the actors nearby.
+        Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);
+        if(window)
+        {
+          nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(window.GetRootLayer(), currentFocusActor, direction);
+        }
+      }
     }
 
-    if( nextFocusableActor && nextFocusableActor.IsKeyboardFocusable() )
+    if( nextFocusableActor && nextFocusableActor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) )
     {
       // Whether the next focusable actor is a layout control
       if( IsLayoutControl( nextFocusableActor ) )
@@ -460,7 +556,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr
   Actor nextFocusableActor = GetImplementation( control ).GetNextKeyboardFocusableActor(actor, direction, mFocusGroupLoopEnabled);
   if(nextFocusableActor)
   {
-    if(!nextFocusableActor.IsKeyboardFocusable())
+    if(!nextFocusableActor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ))
     {
       // If the actor is not focusable, ask the same layout control for the next actor to focus
       return DoMoveFocusWithinLayoutControl(control, nextFocusableActor, direction);
@@ -479,7 +575,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr
         mIsWaitingKeyboardFocusChangeCommit = false;
       }
 
-      if (committedFocusActor && committedFocusActor.IsKeyboardFocusable())
+      if (committedFocusActor && committedFocusActor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ))
       {
         // Whether the commited focusable actor is a layout control
         if(IsLayoutControl(committedFocusActor))
@@ -584,7 +680,7 @@ void KeyboardFocusManager::ClearFocus()
   }
 
   mCurrentFocusActor.Reset();
-  mIsFocusIndicatorShown = static_cast<int>(mAlwaysShowIndicator);
+  mIsFocusIndicatorShown = ( mAlwaysShowIndicator == ALWAYS_SHOW ) ? SHOW : HIDE;
 }
 
 void KeyboardFocusManager::SetFocusGroupLoop(bool enabled)
@@ -662,15 +758,16 @@ Actor KeyboardFocusManager::GetFocusIndicatorActor()
   if( ! mFocusIndicatorActor )
   {
     // Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors
-    mFocusIndicatorActor = Toolkit::ImageView::New( FOCUS_BORDER_IMAGE_PATH );
+    const std::string imageDirPath = AssetManager::GetDaliImagePath();
+    mFocusIndicatorActor = Toolkit::ImageView::New( imageDirPath + FOCUS_BORDER_IMAGE_FILE_NAME );
 
     // Apply size constraint to the focus indicator
     mFocusIndicatorActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
   }
 
-  mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER );
-  mFocusIndicatorActor.SetAnchorPoint( AnchorPoint::CENTER );
-  mFocusIndicatorActor.SetPosition(0.0f, 0.0f);
+  mFocusIndicatorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  mFocusIndicatorActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+  mFocusIndicatorActor.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
 
   return mFocusIndicatorActor;
 }
@@ -682,25 +779,25 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
   Toolkit::AccessibilityManager accessibilityManager = Toolkit::AccessibilityManager::Get();
 
-  std::string keyName = event.keyPressedName;
+  std::string keyName = event.GetKeyName();
 
-  if( mIsFocusIndicatorShown == -1 )
+  if( mIsFocusIndicatorShown == UNKNOWN )
   {
     GetConfigurationFromStyleManger();
   }
 
   bool isFocusStartableKey = false;
 
-  if(event.state == KeyEvent::Down)
+  if(event.GetState() == KeyEvent::DOWN)
   {
     if (keyName == "Left")
     {
       if(!isAccessibilityEnabled)
       {
-        if(!mIsFocusIndicatorShown)
+        if(mIsFocusIndicatorShown == HIDE)
         {
           // Show focus indicator
-          mIsFocusIndicatorShown = 1;
+          mIsFocusIndicatorShown = SHOW;
         }
         else
         {
@@ -720,10 +817,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     {
       if(!isAccessibilityEnabled)
       {
-        if(!mIsFocusIndicatorShown)
+        if( mIsFocusIndicatorShown == HIDE )
         {
           // Show focus indicator
-          mIsFocusIndicatorShown = 1;
+          mIsFocusIndicatorShown = SHOW;
         }
         else
         {
@@ -741,10 +838,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     }
     else if (keyName == "Up" && !isAccessibilityEnabled)
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
@@ -756,10 +853,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     }
     else if (keyName == "Down" && !isAccessibilityEnabled)
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
@@ -771,10 +868,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     }
     else if (keyName == "Prior" && !isAccessibilityEnabled)
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
@@ -786,10 +883,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     }
     else if (keyName == "Next" && !isAccessibilityEnabled)
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
@@ -801,26 +898,34 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     }
     else if (keyName == "Tab" && !isAccessibilityEnabled)
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
         // "Tab" key changes the focus group in the forward direction and
         // "Shift-Tab" key changes it in the backward direction.
-        DoMoveFocusToNextFocusGroup(!event.IsShiftModifier());
+        if(!DoMoveFocusToNextFocusGroup(!event.IsShiftModifier()))
+        {
+          // If the focus group is not changed, Move the focus towards right, "Shift-Tap" key moves the focus towards left.
+          if(!MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::LEFT : Toolkit::Control::KeyboardFocus::RIGHT))
+          {
+            // If the focus is not moved, Move the focus towards down, "Shift-Tap" key moves the focus towards up.
+            MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::UP : Toolkit::Control::KeyboardFocus::DOWN);
+          }
+        }
       }
 
       isFocusStartableKey = true;
     }
     else if (keyName == "space" && !isAccessibilityEnabled)
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
 
       isFocusStartableKey = true;
@@ -828,10 +933,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     else if (keyName == "" && !isAccessibilityEnabled)
     {
       // Check the fake key event for evas-plugin case
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
 
       isFocusStartableKey = true;
@@ -844,14 +949,14 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     {
     }
   }
-  else if(event.state == KeyEvent::Up)
+  else if(event.GetState() == KeyEvent::UP)
   {
     if (keyName == "Return")
     {
-      if(!mIsFocusIndicatorShown && !isAccessibilityEnabled)
+      if((mIsFocusIndicatorShown == HIDE) && !isAccessibilityEnabled)
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
@@ -876,12 +981,12 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     }
   }
 
-  if(isFocusStartableKey && mIsFocusIndicatorShown && !isAccessibilityEnabled)
+  if(isFocusStartableKey && ( mIsFocusIndicatorShown == SHOW ) && !isAccessibilityEnabled)
   {
     Actor actor = GetCurrentFocusActor();
     if( actor )
     {
-      if( mEnableFocusIndicator )
+      if( mEnableFocusIndicator == ENABLE )
       {
         // Make sure the focused actor is highlighted
         actor.Add( GetFocusIndicatorActor() );
@@ -896,21 +1001,52 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
   }
 }
 
-void KeyboardFocusManager::OnTouch(const TouchData& touch)
+void KeyboardFocusManager::OnTouch(const TouchEvent& touch)
 {
-  // if mIsFocusIndicatorShown is -1, it means Configuration is not loaded.
+  // if mIsFocusIndicatorShown is UNKNOWN, it means Configuration is not loaded.
   // Try to load configuration.
-  if( mIsFocusIndicatorShown == -1 )
+  if( mIsFocusIndicatorShown == UNKNOWN )
   {
     GetConfigurationFromStyleManger();
   }
 
   // Clear the focus when user touch the screen.
   // We only do this on a Down event, otherwise the clear action may override a manually focused actor.
-  // If mClearFocusOnTouch is false, do not clear the focus even if user touch the screen.
-  if( (( touch.GetPointCount() < 1 ) || ( touch.GetState( 0 ) == PointState::DOWN )) && mClearFocusOnTouch )
+  if(((touch.GetPointCount() < 1) || (touch.GetState(0) == PointState::DOWN)))
   {
-    ClearFocus();
+    // If mClearFocusOnTouch is false, do not clear the focus even if user touch the screen.
+    if(mClearFocusOnTouch)
+    {
+      ClearFocus();
+    }
+
+    // If KEYBOARD_FOCUSABLE and TOUCH_FOCUSABLE is true, set focus actor
+    Actor hitActor = touch.GetHitActor(0);
+    if(hitActor && hitActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) && hitActor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE))
+    {
+      SetCurrentFocusActor(hitActor);
+    }
+  }
+}
+
+void KeyboardFocusManager::OnWindowFocusChanged(Window window, bool focusIn )
+{
+  if( focusIn && mCurrentFocusedWindow.GetHandle() != window.GetRootLayer() )
+  {
+    // Change Current Focused Window
+    Layer rootLayer = window.GetRootLayer();
+    mCurrentFocusedWindow = rootLayer;
+
+    // Get Current Focused Actor from window
+    Actor currentFocusedActor = GetFocusActorFromCurrentWindow();
+    SetCurrentFocusActor( currentFocusedActor );
+
+    if( currentFocusedActor && ( mEnableFocusIndicator == ENABLE ) )
+    {
+      // Make sure the focused actor is highlighted
+      currentFocusedActor.Add( GetFocusIndicatorActor() );
+      mIsFocusIndicatorShown = SHOW;
+    }
   }
 }
 
@@ -978,12 +1114,23 @@ void KeyboardFocusManager::EnableFocusIndicator(bool enable)
     mFocusIndicatorActor.Unparent();
   }
 
-  mEnableFocusIndicator = enable;
+  mEnableFocusIndicator = enable? ENABLE : DISABLE;
+
 }
 
 bool KeyboardFocusManager::IsFocusIndicatorEnabled() const
 {
-  return mEnableFocusIndicator;
+  return ( mEnableFocusIndicator == ENABLE );
+}
+
+void KeyboardFocusManager::EnableDefaultAlgorithm(bool enable)
+{
+  mEnableDefaultAlgorithm = enable;
+}
+
+bool KeyboardFocusManager::IsDefaultAlgorithmEnabled() const
+{
+  return mEnableDefaultAlgorithm;
 }
 
 } // namespace Internal