// EXTERNAL INCLUDES
#include <cstring> // for strcmp
#include <dali/public-api/actors/layer.h>
-#include <dali/devel-api/adaptor-framework/accessibility-manager.h>
+#include <dali/devel-api/adaptor-framework/accessibility-adaptor.h>
#include <dali/devel-api/adaptor-framework/singleton-service.h>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/common/stage.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/focus-manager/focus-manager.h>
-#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
+#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
namespace Dali
{
DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-pre-focus-change", SIGNAL_PRE_FOCUS_CHANGE )
DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focus-changed", SIGNAL_FOCUS_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focus-group-changed", SIGNAL_FOCUS_GROUP_CHANGED )
-DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focused-actor-activated", SIGNAL_FOCUSED_ACTOR_ACTIVATED )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focused-actor-enter-key", SIGNAL_FOCUSED_ACTOR_ENTER_KEY )
DALI_TYPE_REGISTRATION_END()
// Save the current focused actor
mCurrentFocusActor = actorID;
- // Move the accessibility focus to the same actor
-// Toolkit::FocusManager focusManager = Toolkit::FocusManager::Get();
-// focusManager.SetCurrentFocusActor(actor);
-
DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__);
return true;
}
return Toolkit::Control::DownCast(parent);
}
-bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocusNavigationDirection direction)
+bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction)
{
Actor currentFocusActor = GetCurrentFocusActor();
return succeed;
}
-bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocusNavigationDirection direction)
+bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocus::Direction direction)
{
// Ask the control for the next actor to focus
Actor nextFocusableActor = GetImplementation( control ).GetNextKeyboardFocusableActor(actor, direction, mFocusGroupLoopEnabled);
{
// If the current focus group has a parent layout control, we can probably automatically
// move the focus to the next focus group in the forward or backward direction.
- Toolkit::Control::KeyboardFocusNavigationDirection direction = forward ? Toolkit::Control::Right : Toolkit::Control::Left;
+ Toolkit::Control::KeyboardFocus::Direction direction = forward ? Toolkit::Control::KeyboardFocus::RIGHT : Toolkit::Control::KeyboardFocus::LEFT;
succeed = DoMoveFocusWithinLayoutControl(parentLayoutControl, GetCurrentFocusActor(), direction);
parentLayoutControl = GetParentLayoutControl(parentLayoutControl);
}
return succeed;
}
-void KeyboardFocusManager::DoActivate(Actor actor)
+void KeyboardFocusManager::DoKeyboardEnter(Actor actor)
{
- if(actor)
+ if( actor )
{
- Toolkit::Control control = Toolkit::Control::DownCast(actor);
- if(control)
+ Toolkit::Control control = Toolkit::Control::DownCast( actor );
+ if( control )
{
- // Notify the control that it is activated
- GetImplementation( control ).Activate();
+ // Notify the control that enter has been pressed on it.
+ GetImplementation( control ).KeyboardEnter();
}
- // Send notification for the activation of focused actor
- if( !mFocusedActorActivatedSignal.Empty() )
+ // Send a notification for the actor.
+ if( !mFocusedActorEnterKeySignal.Empty() )
{
- mFocusedActorActivatedSignal.Emit(actor);
+ mFocusedActorEnterKeySignal.Emit( actor );
}
}
}
Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP_PROPERTY_NAME);
if(propertyIsFocusGroup == Property::INVALID_INDEX)
{
- actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup);
+ actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup, Property::READ_WRITE );
}
else
{
return;
}
- AccessibilityManager accessibilityManager = AccessibilityManager::Get();
- bool isAccessibilityEnabled = accessibilityManager.IsEnabled();
+ AccessibilityAdaptor accessibilityAdaptor = AccessibilityAdaptor::Get();
+ bool isAccessibilityEnabled = accessibilityAdaptor.IsEnabled();
- Toolkit::FocusManager accessibilityFocusManager = Toolkit::FocusManager::Get();
+ Toolkit::AccessibilityManager accessibilityManager = Toolkit::AccessibilityManager::Get();
std::string keyName = event.keyPressedName;
else
{
// Move the focus towards left
- MoveFocus(Toolkit::Control::Left);
+ MoveFocus(Toolkit::Control::KeyboardFocus::LEFT);
}
isFocusStartableKey = true;
else
{
// Move the accessibility focus backward
- accessibilityFocusManager.MoveFocusBackward();
+ accessibilityManager.MoveFocusBackward();
}
}
else if (keyName == "Right")
else
{
// Move the focus towards right
- MoveFocus(Toolkit::Control::Right);
+ MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
}
}
else
{
// Move the accessibility focus forward
- accessibilityFocusManager.MoveFocusForward();
+ accessibilityManager.MoveFocusForward();
}
isFocusStartableKey = true;
else
{
// Move the focus towards up
- MoveFocus(Toolkit::Control::Up);
+ MoveFocus(Toolkit::Control::KeyboardFocus::UP);
}
isFocusStartableKey = true;
else
{
// Move the focus towards down
- MoveFocus(Toolkit::Control::Down);
+ MoveFocus(Toolkit::Control::KeyboardFocus::DOWN);
}
isFocusStartableKey = true;
}
else
{
- // Activate the focused actor
+ // The focused actor has enter pressed on it
Actor actor;
- if(!isAccessibilityEnabled)
+ if( !isAccessibilityEnabled )
{
actor = GetCurrentFocusActor();
}
else
{
- actor = accessibilityFocusManager.GetCurrentFocusActor();
+ actor = accessibilityManager.GetCurrentFocusActor();
}
- if(actor)
+ if( actor )
{
- DoActivate(actor);
+ DoKeyboardEnter( actor );
}
}
{
// No actor is focused but keyboard focus is activated by the key press
// Let's try to move the initial focus
- MoveFocus(Toolkit::Control::Right);
+ MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
}
else if(mFocusIndicatorActor)
{
return mFocusGroupChangedSignal;
}
-Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalType& KeyboardFocusManager::FocusedActorActivatedSignal()
+Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType& KeyboardFocusManager::FocusedActorEnterKeySignal()
{
- return mFocusedActorActivatedSignal;
+ return mFocusedActorEnterKeySignal;
}
bool KeyboardFocusManager::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
{
manager->FocusGroupChangedSignal().Connect( tracker, functor );
}
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUSED_ACTOR_ACTIVATED ) )
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUSED_ACTOR_ENTER_KEY ) )
{
- manager->FocusedActorActivatedSignal().Connect( tracker, functor );
+ manager->FocusedActorEnterKeySignal().Connect( tracker, functor );
}
else
{