#include <dali/public-api/render-tasks/render-task-list.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
namespace Dali
{
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = SPREAD_FRAGMENT_SOURCE;
Property::Map visualMap;
- visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader );
+ visualMap.Insert( Toolkit::DevelVisual::Property::SHADER, customShader );
// set SPREAD custom shader
mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );