{
// create actor to render input with applied emboss effect
mActorForInput = Actor::New();
- mActorForInput.SetParentOrigin( ParentOrigin::CENTER );
+ mActorForInput.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mActorForInput.SetSize(mTargetSize);
// register properties as shader uniforms
mActorForInput.RegisterProperty( SPREAD_UNIFORM_NAME, mSpread );
// create an actor to render mImageForHorz for vertical blur pass
mActorForHorz = Actor::New();
- mActorForHorz.SetParentOrigin( ParentOrigin::CENTER );
+ mActorForHorz.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mActorForHorz.SetSize(mTargetSize);
// register properties as shader uniforms
mActorForHorz.RegisterProperty( SPREAD_UNIFORM_NAME, mSpread );