-#ifndef __DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H__
-#define __DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H__
+#ifndef DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H
+#define DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/public-api/actors/camera-actor.h>
+#include <dali/public-api/rendering/frame-buffer.h>
+#include <dali/public-api/rendering/texture.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/devel-api/controls/effects-view/effects-view.h>
+#include <dali-toolkit/public-api/controls/control-impl.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
/**
* An interface class that provides a interface for image filters that perform
- * a simple shader effect on an input image, rendering the output to a FrameBufferImage.
+ * a simple shader effect on an input texture, rendering the output to a FrameBuffer.
*/
class ImageFilter
{
public:
- typedef std::vector< Vector3 > FilterKernel;
+ typedef std::vector<Vector3> FilterKernel;
public:
-
/**
* Default constructor
*/
/**
* @copydoc Dali::Toolkit::EffectsView::SetRefreshOnDemand
*/
- void SetRefreshOnDemand( bool onDemand );
+ void SetRefreshOnDemand(bool onDemand);
/**
- * Set the input image
- * @param[in] The input/original image.
+ * Set the input texture
+ * @param[in] The input/original texture.
*/
- void SetInputImage( Image image );
+ void SetInputTexture(Texture texture);
/**
- * Set the output image
- * @return The output image.
+ * Set the output frame buffer
+ * @return The output frame buffer.
*/
- void SetOutputImage( FrameBufferImage image );
+ void SetOutputFrameBuffer(FrameBuffer frameBuffer);
/**
* Set size of ImageFilter. Used to create internal offscreen buffers
* @param[in] size THe size.
*/
- virtual void SetSize( const Vector2& size );
+ virtual void SetSize(const Vector2& size);
/**
* Set the pixel format for internal offscreen buffers
* @param[in] pixelFormat The pixel format.
*/
- void SetPixelFormat( Pixel::Format pixelFormat );
+ void SetPixelFormat(Pixel::Format pixelFormat);
/**
* Set the filter kernel
* @param[in] The filter kernel
*/
- void SetKernel( const FilterKernel& kernel );
+ void SetKernel(const FilterKernel& kernel);
/**
* Get a const reference to the internal filter kernel
* @param[in] weights
* @param[in] count
*/
- void CreateKernel( const float* weights, size_t count);
+ void CreateKernel(const float* weights, size_t count);
/**
* Set the actor which acts as the root actor for all internal actors for connection to stage
* @param[in] rootActor An actor which acts as the root actor for any internal actors that need
* to be created
*/
- void SetRootActor( Actor rootActor );
+ void SetRootActor(Actor rootActor);
/**
* Set the background / clear color
* @param[in] color The background / clear color
*/
- void SetBackgroundColor( const Vector4& color );
+ void SetBackgroundColor(const Vector4& color);
+protected:
/**
- * Enable optional debug output in the shader
- * @param[in] flag Set true to enable, dalse to disable.
+ * Setup position and parameters for camera
*/
- void RenderDebug( bool flag );
+ void SetupCamera();
protected:
- Image mInputImage;
- FrameBufferImage mOutputImage;
- FilterKernel mKernel;
- Actor mRootActor;
- Vector4 mBackgroundColor;
- Vector2 mTargetSize;
- Pixel::Format mPixelFormat;
- bool mRefreshOnDemand;
- bool mDebugRender;
+ Texture mInputTexture;
+ FrameBuffer mOutputFrameBuffer;
+ FilterKernel mKernel;
+ Actor mRootActor;
+ CameraActor mCameraActor;
+ Vector4 mBackgroundColor;
+ Vector2 mTargetSize;
+ Pixel::Format mPixelFormat;
+ bool mRefreshOnDemand;
+
}; // class Imagefilter
} // namespace Internal
} // namespace Dali
-#endif // __DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H__
-
+#endif // DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H