-#ifndef __DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H__
-#define __DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H__
-
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+#ifndef DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H
+#define DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H
+
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// EXTERNAL INCLUDES
+#include <dali/public-api/actors/camera-actor.h>
+#include <dali/public-api/rendering/frame-buffer.h>
+#include <dali/public-api/rendering/texture.h>
// INTERNAL INCLUDES
-#include <dali/dali.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/effects-view/effects-view.h>
+#include <dali-toolkit/devel-api/controls/effects-view/effects-view.h>
namespace Dali
{
/**
* An interface class that provides a interface for image filters that perform
- * a simple shader effect on an input image, rendering the output to a FrameBufferImage.
+ * a simple shader effect on an input texture, rendering the output to a FrameBuffer.
*/
class ImageFilter
{
void SetRefreshOnDemand( bool onDemand );
/**
- * Set the input image
- * @param[in] The input/original image.
+ * Set the input texture
+ * @param[in] The input/original texture.
*/
- void SetInputImage( Image image );
+ void SetInputTexture( Texture texture );
/**
- * Set the output image
- * @return The output image.
+ * Set the output frame buffer
+ * @return The output frame buffer.
*/
- void SetOutputImage( FrameBufferImage image );
+ void SetOutputFrameBuffer( FrameBuffer frameBuffer );
/**
* Set size of ImageFilter. Used to create internal offscreen buffers
* @param[in] size THe size.
*/
- void SetSize( const Vector2& size );
+ virtual void SetSize( const Vector2& size );
/**
* Set the pixel format for internal offscreen buffers
*/
void SetBackgroundColor( const Vector4& color );
+protected:
+
/**
- * Enable optional debug output in the shader
- * @param[in] flag Set true to enable, dalse to disable.
+ * Setup position and parameters for camera
*/
- void RenderDebug( bool flag );
+ void SetupCamera();
protected:
- Image mInputImage;
- FrameBufferImage mOutputImage;
+ Texture mInputTexture;
+ FrameBuffer mOutputFrameBuffer;
FilterKernel mKernel;
Actor mRootActor;
+ CameraActor mCameraActor;
Vector4 mBackgroundColor;
Vector2 mTargetSize;
Pixel::Format mPixelFormat;
bool mRefreshOnDemand;
- bool mDebugRender;
+
}; // class Imagefilter
} // namespace Internal
} // namespace Dali
-#endif // __DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H__
+#endif // DALI_TOOLKIT_INTERNAL_IMAGE_FILTER_H