-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include "image-filter.h"
namespace
{
-
+const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f;
} // namespace
ImageFilter::ImageFilter()
: mBackgroundColor( Vector4( 1.0f, 1.0f, 1.0f, 0.0f ) ),
mTargetSize( Vector2::ZERO ),
mPixelFormat( Pixel::RGBA8888 ),
- mRefreshOnDemand( false ),
- mDebugRender( false )
+ mRefreshOnDemand( false )
{
}
mBackgroundColor = color;
}
-void ImageFilter::RenderDebug( bool flag )
+void ImageFilter::SetupCamera()
{
- mDebugRender = flag;
+ if( !mCameraActor )
+ {
+ // create a camera for the render task, corresponding to its render target size
+ mCameraActor = CameraActor::New(mTargetSize);
+ mCameraActor.SetParentOrigin(ParentOrigin::CENTER);
+ mCameraActor.SetInvertYAxis( true );
+ mRootActor.Add( mCameraActor );
+ }
+ else
+ {
+ // place the camera for the render task, corresponding to its render target size
+ mCameraActor.SetFieldOfView(ARBITRARY_FIELD_OF_VIEW);
+ mCameraActor.SetNearClippingPlane(1.0f);
+ mCameraActor.SetAspectRatio(mTargetSize.width / mTargetSize.height);
+ mCameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
+ mCameraActor.SetPosition(0.0f, 0.0f, ((mTargetSize.height * 0.5f) / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f)));
+ }
}
+
} // namespace Internal
} // namespace Toolkit