namespace
{
-
+const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f;
} // namespace
ImageFilter::ImageFilter()
: mBackgroundColor( Vector4( 1.0f, 1.0f, 1.0f, 0.0f ) ),
mTargetSize( Vector2::ZERO ),
mPixelFormat( Pixel::RGBA8888 ),
- mRefreshOnDemand( false ),
- mDebugRender( false )
+ mRefreshOnDemand( false )
{
}
mRefreshOnDemand = onDemand;
}
-void ImageFilter::SetInputImage( Image image )
+void ImageFilter::SetInputTexture( Texture texture )
{
- mInputImage = image;
+ mInputTexture = texture;
}
-void ImageFilter::SetOutputImage( FrameBufferImage image )
+void ImageFilter::SetOutputFrameBuffer( FrameBuffer frameBuffer )
{
- mOutputImage = image;
+ mOutputFrameBuffer = frameBuffer;
}
void ImageFilter::SetSize( const Vector2& size )
mBackgroundColor = color;
}
-void ImageFilter::RenderDebug( bool flag )
+void ImageFilter::SetupCamera()
{
- mDebugRender = flag;
+ if( !mCameraActor )
+ {
+ // create a camera for the render task, corresponding to its render target size
+ mCameraActor = CameraActor::New(mTargetSize);
+ mCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mCameraActor.SetInvertYAxis( true );
+ mRootActor.Add( mCameraActor );
+ }
+ else
+ {
+ // place the camera for the render task, corresponding to its render target size
+ mCameraActor.SetFieldOfView(ARBITRARY_FIELD_OF_VIEW);
+ mCameraActor.SetNearClippingPlane(1.0f);
+ mCameraActor.SetAspectRatio(mTargetSize.width / mTargetSize.height);
+ mCameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
+ mCameraActor.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, ( (mTargetSize.height * 0.5f) / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f) ) ) );
+ }
}
+
} // namespace Internal
} // namespace Toolkit