#include <dali/devel-api/images/texture-set-image.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
namespace Dali
{
mRootActor.Add( mActorForComposite );
- InitializeControlRenderer( mActorForComposite, mRendererForEmboss1, rendererMap );
- InitializeControlRenderer( mActorForComposite, mRendererForEmboss2, rendererMap );
+ InitializeVisual( mActorForComposite, mRendererForEmboss1, rendererMap );
+ InitializeVisual( mActorForComposite, mRendererForEmboss2, rendererMap );
TextureSet textureSet1 = TextureSet::New();
TextureSetImage( textureSet1, 0, mImageForEmboss1 );