#ifndef __DALI_TOOLKIT_INTERNAL_BLUR_TWO_PASS_FILTER_H__
#define __DALI_TOOLKIT_INTERNAL_BLUR_TWO_PASS_FILTER_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// EXTERNAL INCLUDES
+#include <dali/public-api/actors/camera-actor.h>
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/render-tasks/render-task.h>
+#include <dali/public-api/shader-effects/shader-effect.h>
// INTERNAL INCLUDES
-#include <dali/dali.h>
#include "image-filter.h"
namespace Dali
/// @copydoc Dali::Toolkit::Internal::ImageFilter::Refresh
virtual void Refresh();
+ /// @copydoc Dali::Toolkit::Internal::ImageFilter::SetSize
+ virtual void SetSize( const Vector2& size );
+
/**
* Get the property index that controls the strength of the blur applied to the image. Useful for animating this property.
* This property represents a value in the range [0.0 - 1.0] where 0.0 is no blur and 1.0 is full blur.
Property::Index GetBlurStrengthPropertyIndex() const {return mBlurStrengthPropertyIndex;}
/**
- * Retrieve the constrainable object to animate or constrain the blur strength property
- * @return the constrainable object which blend the output image according to the blur strength
+ * Retrieve the handle to the object in order to animate or constrain the blur strength property
+ * @return The hadnle to the object which blends the output image according to the blur strength
*/
- Constrainable GetHandleForAnimateBlurStrength();
+ Handle GetHandleForAnimateBlurStrength();
private:
/**