/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/images/texture-set-image.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource.str();
Property::Map visualMap;
- visualMap.Insert( Toolkit::DevelVisual::Property::SHADER, customShader );
+ visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader );
mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
// Set up blend-two-image custom shader
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLEND_TWO_IMAGES_FRAGMENT_SOURCE;
- visualMap[ Toolkit::DevelVisual::Property::SHADER ] = customShader;
+ visualMap[ Toolkit::Visual::Property::SHADER ] = customShader;
mActorForBlending.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
mRootActor.Add( mActorForInput );