/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
mActorForInput.SetSize( mTargetSize );
// create internal offscreen for result of horizontal pass
- mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED );
+ mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
// create an actor to render mImageForHorz for vertical blur pass
mActorForHorz = Toolkit::ImageView::New( mImageForHorz );
mActorForHorz.SetParentOrigin( ParentOrigin::CENTER );
mActorForHorz.SetSize( mTargetSize );
// create internal offscreen for result of the two pass blurred image
- mBlurredImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED);
+ mBlurredImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
// create an actor to blend the blurred image and the input image with the given blur strength
mActorForBlending.SetImage( mBlurredImage );
mActorForBlending.SetParentOrigin( ParentOrigin::CENTER );
// Add effect texture to blend-two-image custom shader
TextureSet textureSet = mActorForBlending.GetRendererAt(0).GetTextures();
- TextureSetImage( textureSet, 1u, mInputImage );
+ if( textureSet )
+ {
+ TextureSetImage( textureSet, 1u, mInputImage );
+ }
SetupCamera();
CreateRenderTasks();