}
}
-Constrainable BlurTwoPassFilter::GetHandleForAnimateBlurStrength()
+Handle BlurTwoPassFilter::GetHandleForAnimateBlurStrength()
{
return mShaderForBlending;
}
mCameraForBlur.SetNearClippingPlane(1.0f);
mCameraForBlur.SetAspectRatio(mTargetSize.width / mTargetSize.height);
mCameraForBlur.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
- mCameraForBlur.SetRotation(Quaternion(M_PI, Vector3::YAXIS));
mCameraForBlur.SetPosition(0.0f, 0.0f, ((mTargetSize.height * 0.5f) / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f)));
}