// Add effect texture to blend-two-image custom shader
TextureSet textureSet = mActorForBlending.GetRendererAt(0).GetTextures();
- TextureSetImage( textureSet, 1u, mInputImage );
+ if( textureSet )
+ {
+ TextureSetImage( textureSet, 1u, mInputImage );
+ }
SetupCamera();
CreateRenderTasks();