#include <cstring>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
-#include <dali/public-api/common/stage.h>
+#include <dali/devel-api/common/stage.h>
#include <dali/public-api/adaptor-framework/native-image-source.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
namespace Dali
{
void WebView::OnInitialize()
{
- Self().SetKeyboardFocusable( true );
- Self().TouchSignal().Connect( this, &WebView::OnTouchEvent );
+ Self().SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
+ Self().TouchedSignal().Connect( this, &WebView::OnTouchEvent );
if( mWebEngine )
{
return value;
}
-bool WebView::OnTouchEvent( Actor actor, const Dali::TouchData& touch )
+bool WebView::OnTouchEvent( Actor actor, const Dali::TouchEvent& touch )
{
bool result = false;