DALI_TYPE_REGISTRATION_BEGIN( Toolkit::View, Toolkit::Control, Create )
-DALI_SIGNAL_REGISTRATION( Toolkit, View, "orientation-animation-start", SIGNAL_ORIENTATION_ANIMATION_START )
+//DALI_SIGNAL_REGISTRATION( View, "orientation-animation-start", SIGNAL_ORIENTATION_ANIMATION_START )
DALI_TYPE_REGISTRATION_END()
void View::OrientationChanged( Dali::Orientation orientation )
{
+ /*
Actor self = Self();
// Nothing to do if orientation doesn't really change.
mOrientationAnimationStartedSignal.Emit( handle, mRotateAnimation, orientation );
mRotateAnimation.Play();
+ */
}
void View::SetAutoRotate( bool enabled )
bool View::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
{
+ return true;
+
+ /*
Dali::BaseHandle handle( object );
bool connected( true );
}
return connected;
+ */
}
View::View(bool fullscreen)