#include <dali-toolkit/public-api/controls/video-view/video-view.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
void VideoView::OnInitialize()
{
mVideoPlayer.FinishedSignal().Connect( this, &VideoView::EmitSignalFinish );
+
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::VIDEO ));
+ } );
}
void VideoView::SetUrl( const std::string& url )
void VideoView::Play()
{
- if( mOverlayRenderer )
- {
- Self().AddRenderer( mOverlayRenderer );
- }
-
mVideoPlayer.Play();
mIsPlay = true;
}
void VideoView::EmitSignalFinish()
{
- if( mOverlayRenderer )
- {
- Self().RemoveRenderer( mOverlayRenderer );
- }
-
if ( !mFinishedSignal.Empty() )
{
Dali::Toolkit::VideoView handle( GetOwner() );
mOverlayRenderer = Renderer::New( geometry, shader );
mOverlayRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
}
+ Self().AddRenderer( mOverlayRenderer );
if( mIsPlay )
{