#include <dali/devel-api/scripting/scripting.h>
#include <dali/public-api/adaptor-framework/native-image-source.h>
#include <dali/integration-api/adaptors/adaptor.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/animation/constraint.h>
+#include <dali/devel-api/actors/actor-devel.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/video-view/video-view.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
namespace Dali
{
DALI_PROPERTY_REGISTRATION( Toolkit, VideoView, "looping", BOOLEAN, LOOPING )
DALI_PROPERTY_REGISTRATION( Toolkit, VideoView, "muted", BOOLEAN, MUTED )
DALI_PROPERTY_REGISTRATION( Toolkit, VideoView, "volume", MAP, VOLUME )
+DALI_PROPERTY_REGISTRATION( Toolkit, VideoView, "underlay", BOOLEAN, UNDERLAY )
DALI_SIGNAL_REGISTRATION( Toolkit, VideoView, "finished", FINISHED_SIGNAL )
const char* const VOLUME_LEFT( "volumeLeft" );
const char* const VOLUME_RIGHT( "volumeRight" );
+
+// 3.0 TC uses RENDERING_TARGET. It should be removed in next release
const char* const RENDERING_TARGET( "renderingTarget" );
const char* const WINDOW_SURFACE_TARGET( "windowSurfaceTarget" );
const char* const NATIVE_IMAGE_TARGET( "nativeImageTarget" );
+const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
+ attribute mediump vec2 aPosition;\n
+ uniform mediump mat4 uMvpMatrix;\n
+ uniform mediump vec3 uSize;\n
+ \n
+ void main()\n
+ {\n
+ mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
+ vertexPosition.xyz *= uSize;\n
+ gl_Position = uMvpMatrix * vertexPosition;\n
+ }\n
+);
+
+const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
+ uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
+ \n
+ void main()\n
+ {\n
+ gl_FragColor = vec4(mixColor, opacity)*uColor;\n
+ }\n
+);
+
} // anonymous namepsace
VideoView::VideoView()
: Control( ControlBehaviour( ACTOR_BEHAVIOUR_DEFAULT | DISABLE_STYLE_CHANGE_SIGNALS ) ),
mCurrentVideoPlayPosition( 0 ),
- mIsNativeImageTarget( true ),
mIsPlay( false ),
- mIsPause( false )
+ mIsUnderlay( true )
{
mVideoPlayer = Dali::VideoPlayer::New();
}
void VideoView::OnInitialize()
{
- Any source;
- Dali::NativeImageSourcePtr nativeImageSourcePtr = Dali::NativeImageSource::New( source );
- mNativeImage = Dali::NativeImage::New( *nativeImageSourcePtr );
-
- mVideoPlayer.SetRenderingTarget( nativeImageSourcePtr );
mVideoPlayer.FinishedSignal().Connect( this, &VideoView::EmitSignalFinish );
+ SetWindowSurfaceTarget();
}
void VideoView::SetUrl( const std::string& url )
mPropertyMap.Clear();
}
- if( mIsNativeImageTarget )
+ if( !mIsUnderlay )
{
Actor self( Self() );
Internal::InitializeVisual( self, mVisual, mNativeImage );
if( target && target->Get( targetType ) && targetType == WINDOW_SURFACE_TARGET )
{
- this->SetWindowSurfaceTarget();
+ mIsUnderlay = true;
+ SetWindowSurfaceTarget();
}
else if( target && target->Get( targetType ) && targetType == NATIVE_IMAGE_TARGET )
{
- this->SetNativeImageTarget();
+ mIsUnderlay = false;
+ SetNativeImageTarget();
}
RelayoutRequest();
void VideoView::Play()
{
+ if( mIsUnderlay )
+ {
+ Self().AddRenderer( mRenderer );
+ }
+
mVideoPlayer.Play();
mIsPlay = true;
- mIsPause = false;
}
void VideoView::Pause()
{
mVideoPlayer.Pause();
mIsPlay = false;
- mIsPause = true;
}
void VideoView::Stop()
{
mVideoPlayer.Stop();
mIsPlay = false;
- mIsPause = false;
}
void VideoView::Forward( int millisecond )
void VideoView::EmitSignalFinish()
{
+ if( mIsUnderlay )
+ {
+ Self().RemoveRenderer( mRenderer );
+ }
+
if ( !mFinishedSignal.Empty() )
{
Dali::Toolkit::VideoView handle( GetOwner() );
}
break;
}
+ case Toolkit::VideoView::Property::UNDERLAY:
+ {
+ bool underlay;
+ if( value.Get( underlay ) )
+ {
+ impl.SetUnderlay( underlay );
+ }
+ break;
+ }
}
}
}
value = map;
break;
}
+ case Toolkit::VideoView::Property::UNDERLAY:
+ {
+ value = impl.IsUnderlay();
+ break;
+ }
}
}
mVisual.Reset();
}
+ if( mIsPlay )
+ {
+ mVideoPlayer.Pause();
+ }
+
+ mPositionUpdateNotification = self.AddPropertyNotification( Actor::Property::WORLD_POSITION, StepCondition( 1.0f, 1.0f ) );
+ mSizeUpdateNotification = self.AddPropertyNotification( Actor::Property::SIZE, StepCondition( 1.0f, 1.0f ) );
+ mScaleUpdateNotification = self.AddPropertyNotification( Actor::Property::WORLD_SCALE, StepCondition( 0.1f, 1.0f ) );
+ mPositionUpdateNotification.NotifySignal().Connect( this, &VideoView::UpdateDisplayArea );
+ mSizeUpdateNotification.NotifySignal().Connect( this, &VideoView::UpdateDisplayArea );
+ mScaleUpdateNotification.NotifySignal().Connect( this, &VideoView::UpdateDisplayArea );
+
mVideoPlayer.SetRenderingTarget( Dali::Adaptor::Get().GetNativeWindowHandle() );
mVideoPlayer.SetUrl( mUrl );
- mIsNativeImageTarget = false;
+ if( !mRenderer )
+ {
+ // For underlay rendering mode, video display area have to be transparent.
+ Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
+ Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ mRenderer = Renderer::New( geometry, shader );
+
+ mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+ mRenderer.SetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB, BlendFactor::ONE );
+ mRenderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB, BlendFactor::ZERO );
+ mRenderer.SetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA, BlendFactor::ONE );
+ mRenderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA, BlendFactor::ZERO );
+ }
if( mIsPlay )
{
- mVideoPlayer.Play();
+ Play();
}
- if( mIsPause )
+
+ if( curPos > 0 )
{
- mVideoPlayer.Play();
- mVideoPlayer.Pause();
+ mVideoPlayer.SetPlayPosition( curPos );
}
- mVideoPlayer.SetPlayPosition( curPos );
}
void VideoView::SetNativeImageTarget()
{
+ if( mVideoPlayer.IsVideoTextureSupported() == false )
+ {
+ DALI_LOG_ERROR( "Platform doesn't support decoded video frame images\n" );
+ mIsUnderlay = true;
+ return;
+ }
+
+ if( mIsPlay )
+ {
+ mVideoPlayer.Pause();
+ }
+
Actor self( Self() );
+ self.RemoveRenderer( mRenderer );
+ Dali::Stage::GetCurrent().KeepRendering( 0.0f );
+
+ self.RemovePropertyNotification( mPositionUpdateNotification );
+ self.RemovePropertyNotification( mSizeUpdateNotification );
+ self.RemovePropertyNotification( mScaleUpdateNotification );
+
int curPos = mVideoPlayer.GetPlayPosition();
Any source;
mVideoPlayer.SetUrl( mUrl );
Internal::InitializeVisual( self, mVisual, mNativeImage );
- mIsNativeImageTarget = true;
+ Self().RemoveRenderer( mRenderer );
if( mIsPlay )
{
- mVideoPlayer.Play();
+ Play();
}
- if( mIsPause )
+ if( curPos > 0 )
{
- mVideoPlayer.Play();
- mVideoPlayer.Pause();
+ mVideoPlayer.SetPlayPosition( curPos );
}
- mVideoPlayer.SetPlayPosition( curPos );
+}
+
+void VideoView::UpdateDisplayArea( Dali::PropertyNotification& source )
+{
+ if( !mIsUnderlay )
+ {
+ return;
+ }
+
+ Actor self( Self() );
+
+ bool positionUsesAnchorPoint = self.GetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >();
+ Vector3 actorSize = self.GetCurrentSize() * self.GetCurrentScale();
+ Vector3 anchorPointOffSet = actorSize * ( positionUsesAnchorPoint ? self.GetCurrentAnchorPoint() : AnchorPoint::TOP_LEFT );
+
+ Vector2 screenPosition = self.GetProperty( DevelActor::Property::SCREEN_POSITION ).Get< Vector2 >();
+
+ mDisplayArea.x = screenPosition.x - anchorPointOffSet.x;
+ mDisplayArea.y = screenPosition.y - anchorPointOffSet.y;
+ mDisplayArea.width = actorSize.x;
+ mDisplayArea.height = actorSize.y;
+
+ mVideoPlayer.SetDisplayArea( mDisplayArea );
+}
+
+void VideoView::SetUnderlay( bool set )
+{
+ if( set != mIsUnderlay )
+ {
+ mIsUnderlay = set;
+
+ if( mIsUnderlay )
+ {
+ SetWindowSurfaceTarget();
+ }
+ else
+ {
+ SetNativeImageTarget();
+ }
+
+ RelayoutRequest();
+ }
+}
+
+bool VideoView::IsUnderlay()
+{
+ return mIsUnderlay;
}
} // namespace Internal
-} // namespace Toolkit
+} // namespace toolkit
} // namespace Dali