// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/table-view/table-view.h>
#include <dali-toolkit/devel-api/controls/tool-bar/tool-bar.h>
-#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
namespace Dali
{
static Toolkit::ToolBar New();
/**
- * @copydoc Dali::Toolkit::ToolBar::SetBackground()
- */
- void SetBackground( Actor background );
-
- /**
* @copydoc Dali::Toolkit::ToolBar::AddControl()
*/
void AddControl( Dali::Actor control, float relativeSize, Toolkit::Alignment::Type alignment, const Toolkit::Alignment::Padding& padding );
* Adds a control using some default values (the control uses 10% of the tool bar space and is placed on the left group).
* @param child The control to be added.
*
- * @see Control::OnControlChildAdd()
- */
- virtual void OnControlChildAdd(Actor& child);
-
- /**
- *
- * @copydoc Toolkit::Control::OnControlSizeSet( const Vector3& targetSize )
+ * @see Control::OnChildAdd()
*/
- virtual void OnControlSizeSet( const Vector3& targetSize );
+ virtual void OnChildAdd(Actor& child);
private:
/**
float mRightRelativeSpace; ///< Relative space between center and right groups of controls.
float mAccumulatedRelativeSpace; ///< Stores the total percentage space used by controls.
bool mInitializing; ///< Allows the use of Actor's API to add controls.
- Vector3 mToolBarSize; ///< The size of tool bar
- Actor mBackground; ///< The background of the tool bar
std::map<Actor/*control*/,Toolkit::Alignment> mControls; ///< Stores a relationship between controls and their alignments used to place them inside the table view.
};