mHighlightMeshActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
- mHighlightMeshActor.SetAffectedByLighting(false);
Self().Add(mHighlightMeshActor);
}