Use a different image for 'pressed' selection handle
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / text-input / text-input-impl.cpp
index 2a22787..6d9b9e4 100644 (file)
@@ -3061,7 +3061,8 @@ void TextInput::CreateGrabArea( Actor& parent )
   mGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
   mGrabArea.SetName( "GrabArea" );
   mGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
-  mGrabArea.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE ) ) );  // grab area to be larger than text actor
+  mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+  mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
   mGrabArea.TouchedSignal().Connect(this,&TextInput::OnPressDown);
   mTapDetector.Attach( mGrabArea );
   mPanGestureDetector.Attach( mGrabArea );
@@ -3240,37 +3241,37 @@ void TextInput::SetUpHandlePropertyNotifications()
   Vector3 handlesize = GetSelectionHandleSize();
 
   // Exceeding horizontal boundary
-  PropertyNotification leftNotification = mSelectionHandleOne.AddPropertyNotification( Actor::WORLD_POSITION_X, LessThanCondition( mBoundingRectangleWorldCoordinates.x + handlesize.x) );
+  PropertyNotification leftNotification = mSelectionHandleOne.AddPropertyNotification( Actor::Property::WorldPositionX, LessThanCondition( mBoundingRectangleWorldCoordinates.x + handlesize.x) );
   leftNotification.NotifySignal().Connect( this, &TextInput::OnLeftBoundaryExceeded );
 
-  PropertyNotification rightNotification = mSelectionHandleTwo.AddPropertyNotification( Actor::WORLD_POSITION_X, GreaterThanCondition( mBoundingRectangleWorldCoordinates.z - handlesize.x ) );
+  PropertyNotification rightNotification = mSelectionHandleTwo.AddPropertyNotification( Actor::Property::WorldPositionX, GreaterThanCondition( mBoundingRectangleWorldCoordinates.z - handlesize.x ) );
   rightNotification.NotifySignal().Connect( this, &TextInput::OnRightBoundaryExceeded );
 
   // Within horizontal boundary
-  PropertyNotification leftLeaveNotification = mSelectionHandleOne.AddPropertyNotification( Actor::WORLD_POSITION_X, GreaterThanCondition( mBoundingRectangleWorldCoordinates.x + 2*handlesize.x ) );
+  PropertyNotification leftLeaveNotification = mSelectionHandleOne.AddPropertyNotification( Actor::Property::WorldPositionX, GreaterThanCondition( mBoundingRectangleWorldCoordinates.x + 2*handlesize.x ) );
   leftLeaveNotification.NotifySignal().Connect( this, &TextInput::OnReturnToLeftBoundary );
 
-  PropertyNotification rightLeaveNotification = mSelectionHandleTwo.AddPropertyNotification( Actor::WORLD_POSITION_X, LessThanCondition( mBoundingRectangleWorldCoordinates.z - 2*handlesize.x ) );
+  PropertyNotification rightLeaveNotification = mSelectionHandleTwo.AddPropertyNotification( Actor::Property::WorldPositionX, LessThanCondition( mBoundingRectangleWorldCoordinates.z - 2*handlesize.x ) );
   rightLeaveNotification.NotifySignal().Connect( this, &TextInput::OnReturnToRightBoundary );
 
   // Exceeding vertical boundary
-  PropertyNotification verticalExceedNotificationOne = mSelectionHandleOne.AddPropertyNotification( Actor::WORLD_POSITION_Y,
+  PropertyNotification verticalExceedNotificationOne = mSelectionHandleOne.AddPropertyNotification( Actor::Property::WorldPositionY,
                                                        OutsideCondition( mBoundingRectangleWorldCoordinates.y + handlesize.y,
                                                                          mBoundingRectangleWorldCoordinates.w - handlesize.y ) );
   verticalExceedNotificationOne.NotifySignal().Connect( this, &TextInput::OnHandleOneLeavesBoundary );
 
-  PropertyNotification verticalExceedNotificationTwo = mSelectionHandleTwo.AddPropertyNotification( Actor::WORLD_POSITION_Y,
+  PropertyNotification verticalExceedNotificationTwo = mSelectionHandleTwo.AddPropertyNotification( Actor::Property::WorldPositionY,
                                                        OutsideCondition( mBoundingRectangleWorldCoordinates.y + handlesize.y,
                                                                          mBoundingRectangleWorldCoordinates.w - handlesize.y ) );
   verticalExceedNotificationTwo.NotifySignal().Connect( this, &TextInput::OnHandleTwoLeavesBoundary );
 
   // Within vertical boundary
-  PropertyNotification verticalWithinNotificationOne = mSelectionHandleOne.AddPropertyNotification( Actor::WORLD_POSITION_Y,
+  PropertyNotification verticalWithinNotificationOne = mSelectionHandleOne.AddPropertyNotification( Actor::Property::WorldPositionY,
                                                        InsideCondition( mBoundingRectangleWorldCoordinates.y + handlesize.y,
                                                                         mBoundingRectangleWorldCoordinates.w - handlesize.y ) );
   verticalWithinNotificationOne.NotifySignal().Connect( this, &TextInput::OnHandleOneWithinBoundary );
 
-  PropertyNotification verticalWithinNotificationTwo = mSelectionHandleTwo.AddPropertyNotification( Actor::WORLD_POSITION_Y,
+  PropertyNotification verticalWithinNotificationTwo = mSelectionHandleTwo.AddPropertyNotification( Actor::Property::WorldPositionY,
                                                        InsideCondition( mBoundingRectangleWorldCoordinates.y + handlesize.y,
                                                                         mBoundingRectangleWorldCoordinates.w - handlesize.y ) );
   verticalWithinNotificationTwo.NotifySignal().Connect( this, &TextInput::OnHandleTwoWithinBoundary );
@@ -3297,7 +3298,8 @@ void TextInput::CreateSelectionHandles( std::size_t start, std::size_t end, Dali
     mHandleOneGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
     mHandleOneGrabArea.SetName("SelectionHandleOneGrabArea");
 
-    mHandleOneGrabArea.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE ) ) );  // grab area to be larger than text actor
+    mHandleOneGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+    mHandleOneGrabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
     mHandleOneGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
 
     mTapDetector.Attach( mHandleOneGrabArea );
@@ -3324,7 +3326,8 @@ void TextInput::CreateSelectionHandles( std::size_t start, std::size_t end, Dali
 
     mHandleTwoGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
     mHandleTwoGrabArea.SetName("SelectionHandleTwoGrabArea");
-    mHandleTwoGrabArea.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE ) ) );  // grab area to be larger than text actor
+    mHandleTwoGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+    mHandleTwoGrabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
     mHandleTwoGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
 
     mTapDetector.Attach( mHandleTwoGrabArea );
@@ -4891,7 +4894,6 @@ void TextInput::CreateHighlight()
     mHighlightMeshActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
     mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
     mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
-    mHighlightMeshActor.SetAffectedByLighting(false);
 
     Self().Add(mHighlightMeshActor);
   }