#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector4.h>
#include <dali/devel-api/object/type-registry-helper.h>
-#include <iostream>
-#include <libintl.h>
#include <cfloat>
namespace Dali
SetUp();
}
+void TextSelectionToolbar::OnRelayout( const Vector2& size, RelayoutContainer& container )
+{
+ float width = std::max ( mTableOfButtons.GetNaturalSize().width, size.width );
+ mRulerX->SetDomain( RulerDomain( 0.0, width, true ) );
+ mScrollView.SetRulerX( mRulerX );
+}
+
void TextSelectionToolbar::SetPopupMaxSize( const Size& maxSize )
{
mMaxSize = maxSize;
return mMaxSize;
}
+void TextSelectionToolbar::SetUpScrollView( Toolkit::ScrollView& scrollView )
+{
+ scrollView.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
+ scrollView.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ scrollView.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+ scrollView.SetMaximumSize( mMaxSize );
+
+ scrollView.SetScrollingDirection( PanGestureDetector::DIRECTION_HORIZONTAL, Degree( 40.0f ) );
+ scrollView.SetAxisAutoLock( true );
+ scrollView.ScrollStartedSignal().Connect( this, &TextSelectionToolbar::OnScrollStarted );
+ scrollView.ScrollCompletedSignal().Connect( this, &TextSelectionToolbar::OnScrollCompleted );
+
+ mRulerX = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
+
+ RulerPtr rulerY = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
+ rulerY->Disable();
+ scrollView.SetRulerY( rulerY );
+}
+
void TextSelectionToolbar::SetUp()
{
Actor self = Self();
self.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
- // Create Layer and Stencil.
- mStencilLayer = Layer::New();
- mStencilLayer.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
- mStencilLayer.SetParentOrigin( ParentOrigin::CENTER );
- mStencilLayer.SetMaximumSize( mMaxSize );
+ // Create Layer and Stencil. Layer enable's clipping when content exceed maximum defined width.
+ Layer stencilLayer = Layer::New();
+ stencilLayer.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
+ stencilLayer.SetParentOrigin( ParentOrigin::CENTER );
+ stencilLayer.SetMaximumSize( mMaxSize );
ImageActor stencil = CreateSolidColorActor( Color::RED );
stencil.SetDrawMode( DrawMode::STENCIL );
stencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
stencil.SetParentOrigin( ParentOrigin::CENTER );
- Actor scrollview = Actor::New(); //todo make a scrollview
- scrollview.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
- scrollview.SetParentOrigin( ParentOrigin::CENTER );
+ mScrollView = Toolkit::ScrollView::New();
+ SetUpScrollView( mScrollView );
- // Toolbar needs at least one option, adding further options with increase it's size
+ // Toolbar must start with at least one option, adding further options with increase it's size
mTableOfButtons = Dali::Toolkit::TableView::New( 1, 1 );
mTableOfButtons.SetFitHeight( 0 );
- mTableOfButtons.SetParentOrigin( ParentOrigin::CENTER );
+ mTableOfButtons.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ mTableOfButtons.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+
+
+ stencilLayer.Add( stencil );
+ stencilLayer.Add( mScrollView );
+ mScrollView.Add( mTableOfButtons );
+ self.Add( stencilLayer );
+
+ stencilLayer.RaiseToTop();
+}
- mStencilLayer.Add( stencil );
- mStencilLayer.Add( scrollview );
- scrollview.Add( mTableOfButtons );
- self.Add( mStencilLayer );
+void TextSelectionToolbar::OnScrollStarted( const Vector2& position )
+{
+ mTableOfButtons.SetSensitive( false );
+}
- mStencilLayer.RaiseToTop();
+void TextSelectionToolbar::OnScrollCompleted( const Vector2& position )
+{
+ mTableOfButtons.SetSensitive( true );
}
void TextSelectionToolbar::AddOption( Actor& option )
TextSelectionToolbar::~TextSelectionToolbar()
{
+ mRulerX.Reset();
}