#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/helpers/color-conversion.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
Actor self = Self();
self.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
self.SetProperty( Actor::Property::COLOR_ALPHA, 0.0f );
+
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::DIALOG, true ) );
+ } );
+
+ //Enable highightability
+ self.SetProperty( Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true );
}
void TextSelectionPopup::HideAnimationFinished( Animation& animation )