#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
#include <dali-toolkit/internal/text/text-controller.h>
+#include <dali-toolkit/internal/text/text-scroller-interface.h>
#include <dali-toolkit/internal/text/rendering/text-renderer.h>
+#include <dali-toolkit/internal/text/text-scroller.h>
namespace Dali
{
/**
* @brief A control which renders a short text string.
*/
-class TextLabel : public Control, public Text::ControlInterface
+class TextLabel : public Control, public Text::ControlInterface, public Text::ScrollerInterface
{
public:
virtual void AddDecoration( Actor& actor, bool needsClipping );
/**
+ * @copydoc Control::OnStageConnection()
+ */
+ virtual void OnStageConnection( int depth );
+
+ /**
* @copydoc Text::ControlInterface::RequestTextRelayout()
*/
virtual void RequestTextRelayout();
*/
virtual void MaxLengthReached();
+private: // from TextScroller
+
+ /**
+ * @copydoc Text::ScrollerInterface::ScrollingFinished()
+ */
+ virtual void ScrollingFinished();
+
private: // Implementation
/**
TextLabel(const TextLabel&);
TextLabel& operator=(const TextLabel& rhs);
+ // Connection needed to re-render text, when a Text Label returns to the stage
+ void OnStageConnect( Dali::Actor actor );
+
+ /**
+ * @brief Render view, create and attach actor(s) to this Text Label
+ */
+ void RenderText();
+
+ /**
+ * @brief Set up Autoscrolling
+ */
+ void SetUpAutoScrolling();
+
private: // Data
Text::ControllerPtr mController;
Text::RendererPtr mRenderer;
- RenderableActor mRenderableActor;
-
+ Text::TextScrollerPtr mTextScroller;
+ Actor mRenderableActor;
int mRenderingBackend;
+ bool mHasBeenStaged:1;
};
} // namespace Internal