};
const unsigned int VERTICAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( VERTICAL_ALIGNMENT_STRING_TABLE ) / sizeof( VERTICAL_ALIGNMENT_STRING_TABLE[0] );
+const Scripting::StringEnum LINE_WRAP_MODE_STRING_TABLE[] =
+{
+ { "WRAP_MODE_WORD", Toolkit::Text::Layout::LineWrap::WORD },
+ { "WRAP_MODE_CHARACTER", Toolkit::Text::Layout::LineWrap::CHARACTER }
+};
+const unsigned int LINE_WRAP_MODE_STRING_TABLE_COUNT = sizeof( LINE_WRAP_MODE_STRING_TABLE ) / sizeof( LINE_WRAP_MODE_STRING_TABLE[0] );
+
// Type registration
BaseHandle Create()
{
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextLabel, "pixelSize", FLOAT, PIXEL_SIZE )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextLabel, "ellipsis", BOOLEAN, ELLIPSIS )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextLabel, "autoScrollLoopDelay", FLOAT, AUTO_SCROLL_LOOP_DELAY )
-DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextLabel, "autoScrollStopMode", STRING, AUTO_SCROLL_STOP_MODE )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextLabel, "autoScrollStopMode", STRING, AUTO_SCROLL_STOP_MODE )
+DALI_DEVEL_PROPERTY_REGISTRATION_READ_ONLY( Toolkit, TextLabel, "lineCount", INTEGER, LINE_COUNT )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextLabel, "lineWrapMode", STRING, LINE_WRAP_MODE )
DALI_TYPE_REGISTRATION_END()
{
if( impl.mTextScroller )
{
- impl.mTextScroller->SetLoopCount( 0 ); // Causes the current animation to finish playing (0)
+ impl.mTextScroller->StopScrolling();
}
}
// If request is enable (true) then start autoscroll as not already running
}
break;
}
+ case Toolkit::DevelTextLabel::Property::LINE_WRAP_MODE:
+ {
+ const std::string& wrapModeStr = value.Get< std::string >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextLabel %p LINE_WRAP_MODE %s\n", impl.mController.Get(), wrapModeStr.c_str() );
+
+ Layout::LineWrap::Mode lineWrapMode( Layout::LineWrap::WORD );
+ if( Scripting::GetEnumeration< Layout::LineWrap::Mode >( wrapModeStr.c_str(),
+ LINE_WRAP_MODE_STRING_TABLE,
+ LINE_WRAP_MODE_STRING_TABLE_COUNT,
+ lineWrapMode ) )
+ {
+ impl.mController->SetLineWrapMode( lineWrapMode );
+ }
+ break;
+ }
}
}
}
}
break;
}
+ case Toolkit::DevelTextLabel::Property::LINE_WRAP_MODE:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->GetLineWrapMode();
+ }
+ break;
+ }
+ case Toolkit::DevelTextLabel::Property::LINE_COUNT:
+ {
+ if( impl.mController )
+ {
+ float width = label.GetProperty( Actor::Property::SIZE_WIDTH ).Get<float>();
+ value = impl.mController->GetLineCount( width );
+ }
+ break;
+ }
}
}
float TextLabel::GetHeightForWidth( float width )
{
- return mController->GetHeightForWidth( width );
+ Padding padding;
+ Self().GetPadding( padding );
+ return mController->GetHeightForWidth( width ) + padding.top + padding.bottom;
}
void TextLabel::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
DALI_LOG_INFO( gLogFilter, Debug::General, "TextLabel::OnRelayout\n" );
- const Text::Controller::UpdateTextType updateTextType = mController->Relayout( size );
+ Padding padding;
+ Self().GetPadding( padding );
+ Vector2 contentSize( size.x - ( padding.left + padding.right ), size.y - ( padding.top + padding.bottom ) );
+
+
+ const Text::Controller::UpdateTextType updateTextType = mController->Relayout( contentSize );
if( ( Text::Controller::NONE_UPDATED != ( Text::Controller::MODEL_UPDATED & updateTextType ) ) ||
!mRenderer )
if( renderableActor )
{
const Vector2& scrollOffset = mController->GetTextModel()->GetScrollPosition();
- renderableActor.SetPosition( scrollOffset.x + alignmentOffset, scrollOffset.y );
+ Padding padding;
+ self.GetPadding( padding );
+ renderableActor.SetPosition( scrollOffset.x + alignmentOffset + padding.left, scrollOffset.y + padding.top );
self.Add( renderableActor );
}
// If speed, loopCount or gap not set via property system then will need to create a TextScroller with defaults
mTextScroller = Text::TextScroller::New( *this );
}
- mTextScroller->SetParameters( mRenderableActor, controlSize, offScreenSize, direction, alignmentOffset );
+ mTextScroller->SetParameters( mRenderableActor, controlSize, offScreenSize, direction, alignmentOffset, mController->GetHorizontalAlignment() );
Actor self = Self();
self.Add( mTextScroller->GetScrollingText() );