#include <dali-toolkit/internal/controls/text-controls/text-label-impl.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/object/type-registry.h>
#include <dali/devel-api/object/type-registry-helper.h>
-#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/text/rendering-backend.h>
-#include <dali-toolkit/internal/text/layouts/layout-engine.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
+#include <dali-toolkit/internal/text/text-font-style.h>
+#include <dali-toolkit/internal/text/text-view.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
using Dali::Toolkit::Text::LayoutEngine;
namespace
{
+#if defined(DEBUG_ENABLED)
+ Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_CONTROLS");
+#endif
+
const Scripting::StringEnum HORIZONTAL_ALIGNMENT_STRING_TABLE[] =
{
{ "BEGIN", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_BEGIN },
// Setup properties, signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Toolkit::TextLabel, Toolkit::Control, Create );
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "rendering-backend", INTEGER, RENDERING_BACKEND )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "renderingBackend", INTEGER, RENDERING_BACKEND )
DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "text", STRING, TEXT )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "font-family", STRING, FONT_FAMILY )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "font-style", STRING, FONT_STYLE )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "point-size", FLOAT, POINT_SIZE )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "multi-line", BOOLEAN, MULTI_LINE )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "horizontal-alignment", STRING, HORIZONTAL_ALIGNMENT )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "vertical-alignment", STRING, VERTICAL_ALIGNMENT )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "text-color", VECTOR4, TEXT_COLOR )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "shadow-offset", VECTOR2, SHADOW_OFFSET )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "shadow-color", VECTOR4, SHADOW_COLOR )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underline-enabled", BOOLEAN, UNDERLINE_ENABLED )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underline-color", VECTOR4, UNDERLINE_COLOR )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underline-height", FLOAT, UNDERLINE_HEIGHT )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "fontFamily", STRING, FONT_FAMILY )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "fontStyle", STRING, FONT_STYLE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "pointSize", FLOAT, POINT_SIZE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "multiLine", BOOLEAN, MULTI_LINE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "horizontalAlignment", STRING, HORIZONTAL_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "verticalAlignment", STRING, VERTICAL_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "textColor", VECTOR4, TEXT_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "shadowOffset", VECTOR2, SHADOW_OFFSET )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "shadowColor", VECTOR4, SHADOW_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underlineEnabled", BOOLEAN, UNDERLINE_ENABLED )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underlineColor", VECTOR4, UNDERLINE_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underlineHeight", FLOAT, UNDERLINE_HEIGHT )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "enableMarkup", BOOLEAN, ENABLE_MARKUP )
DALI_TYPE_REGISTRATION_END()
{
case Toolkit::TextLabel::Property::RENDERING_BACKEND:
{
- const int backend = value.Get< int >();
+ int backend = value.Get< int >();
+#ifndef ENABLE_VECTOR_BASED_TEXT_RENDERING
+ if( Text::RENDERING_VECTOR_BASED == backend )
+ {
+ backend = TextAbstraction::BITMAP_GLYPH; // Fallback to bitmap-based rendering
+ }
+#endif
if( impl.mRenderingBackend != backend )
{
impl.mRenderingBackend = backend;
impl.mRenderer.Reset();
- impl.RequestTextRelayout();
+
+ if( impl.mController )
+ {
+ // When using the vector-based rendering, the size of the GLyphs are different
+ TextAbstraction::GlyphType glyphType = (Text::RENDERING_VECTOR_BASED == impl.mRenderingBackend) ? TextAbstraction::VECTOR_GLYPH : TextAbstraction::BITMAP_GLYPH;
+ impl.mController->SetGlyphType( glyphType );
+ }
}
break;
}
{
const std::string fontFamily = value.Get< std::string >();
- if( impl.mController->GetDefaultFontFamily() != fontFamily )
- {
- impl.mController->SetDefaultFontFamily( fontFamily );
- }
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextLabel::SetProperty Property::FONT_FAMILY newFont(%s)\n", fontFamily.c_str() );
+ impl.mController->SetDefaultFontFamily( fontFamily );
}
break;
}
case Toolkit::TextLabel::Property::FONT_STYLE:
{
- if( impl.mController )
- {
- const std::string fontStyle = value.Get< std::string >();
-
- if( impl.mController->GetDefaultFontStyle() != fontStyle )
- {
- impl.mController->SetDefaultFontStyle( fontStyle );
- }
- }
+ SetFontStyleProperty( impl.mController, value, Text::FontStyle::DEFAULT );
break;
}
case Toolkit::TextLabel::Property::POINT_SIZE:
if( impl.mController )
{
float height = value.Get< float >();
- if ( impl.mController->GetUnderlineHeight() != height )
+ if( fabsf( impl.mController->GetUnderlineHeight() - height ) > Math::MACHINE_EPSILON_1000 )
{
impl.mController->SetUnderlineHeight( height );
impl.mRenderer.Reset();
}
break;
}
+ case Toolkit::TextLabel::Property::ENABLE_MARKUP:
+ {
+ if( impl.mController )
+ {
+ const bool enableMarkup = value.Get<bool>();
+ impl.mController->SetMarkupProcessorEnabled( enableMarkup );
+ }
+ break;
+ }
}
}
}
}
case Toolkit::TextLabel::Property::FONT_STYLE:
{
- if( impl.mController )
- {
- value = impl.mController->GetDefaultFontStyle();
- }
+ GetFontStyleProperty( impl.mController, value, Text::FontStyle::DEFAULT );
break;
}
case Toolkit::TextLabel::Property::POINT_SIZE:
}
break;
}
+ case Toolkit::TextLabel::Property::ENABLE_MARKUP:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->IsMarkupProcessorEnabled();
+ }
+ break;
+ }
}
}
mController = Text::Controller::New( *this );
+ // When using the vector-based rendering, the size of the GLyphs are different
+ TextAbstraction::GlyphType glyphType = (Text::RENDERING_VECTOR_BASED == mRenderingBackend) ? TextAbstraction::VECTOR_GLYPH : TextAbstraction::BITMAP_GLYPH;
+ mController->SetGlyphType( glyphType );
+
// Use height-for-width negotiation by default
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
self.SetResizePolicy( ResizePolicy::DIMENSION_DEPENDENCY, Dimension::HEIGHT );
// Enable the text ellipsis.
LayoutEngine& engine = mController->GetLayoutEngine();
+
engine.SetTextEllipsisEnabled( true );
+ engine.SetCursorWidth( 0u ); // Do not layout space for the cursor.
+
+ self.OnStageSignal().Connect( this, &TextLabel::OnStageConnect );
}
void TextLabel::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
- GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextLabel::OnStyleChange\n");
+
+ switch ( change )
+ {
+ case StyleChange::DEFAULT_FONT_CHANGE:
+ {
+ // Property system did not set the font so should update it.
+ const std::string& newFont = GetImpl( styleManager ).GetDefaultFontFamily();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextLabel::OnStyleChange StyleChange::DEFAULT_FONT_CHANGE newFont(%s)\n", newFont.c_str() );
+ mController->UpdateAfterFontChange( newFont );
+ break;
+ }
+
+ case StyleChange::DEFAULT_FONT_SIZE_CHANGE:
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextLabel::OnStyleChange StyleChange::DEFAULT_FONT_SIZE_CHANGE (%f)\n", mController->GetDefaultPointSize() );
+
+ if ( (mController->GetDefaultPointSize() <= 0.0f) ) // If DefaultPointSize not set by Property system it will be 0.0f
+ {
+ // Property system did not set the PointSize so should update it.
+ // todo instruct text-controller to update model
+ }
+ break;
+ }
+ case StyleChange::THEME_CHANGE:
+ {
+ GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ break;
+ }
+ }
}
Vector3 TextLabel::GetNaturalSize()
{
mRenderer = Backend::Get().NewRenderer( mRenderingBackend );
}
+ RenderText();
+ }
+}
- RenderableActor renderableActor;
- if( mRenderer )
- {
- renderableActor = mRenderer->Render( mController->GetView() );
- }
+void TextLabel::RequestTextRelayout()
+{
+ RelayoutRequest();
+}
- if( renderableActor != mRenderableActor )
- {
- UnparentAndReset( mRenderableActor );
+void TextLabel::RenderText()
+{
+ Actor self = Self();
+ Actor renderableActor;
+ if( mRenderer )
+ {
+ renderableActor = mRenderer->Render( mController->GetView(), DepthIndex::TEXT );
+ }
- if( renderableActor )
- {
- const Vector2& alignmentOffset = mController->GetAlignmentOffset();
- renderableActor.SetPosition( alignmentOffset.x, alignmentOffset.y );
+ if( renderableActor != mRenderableActor )
+ {
+ UnparentAndReset( mRenderableActor );
- Self().Add( renderableActor );
- }
+ if( renderableActor )
+ {
+ // TODO: Scroll and alignment needs to be refactored.
+ const Vector2& alignmentOffset = mController->GetAlignmentOffset();
+ renderableActor.SetPosition( 0.f, alignmentOffset.y );
- mRenderableActor = renderableActor;
+ self.Add( renderableActor );
}
+ mRenderableActor = renderableActor;
+ }
+}
+
+void TextLabel::OnStageConnect( Dali::Actor actor )
+{
+ if ( mHasBeenStaged )
+ {
+ RenderText();
+ }
+ else
+ {
+ mHasBeenStaged = true;
}
}
-void TextLabel::AddDecoration( Actor& actor )
+void TextLabel::AddDecoration( Actor& actor, bool needsClipping )
{
// TextLabel does not show decorations
}
-void TextLabel::RequestTextRelayout()
+void TextLabel::OnStageConnection( int depth )
{
- RelayoutRequest();
+ // Call the Control::OnStageConnection() to set the depth of the background.
+ Control::OnStageConnection( depth );
+
+ // The depth of the text renderer is set in the RenderText() called from OnRelayout().
}
void TextLabel::TextChanged()
TextLabel::TextLabel()
: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
- mRenderingBackend( DEFAULT_RENDERING_BACKEND )
+ mRenderingBackend( DEFAULT_RENDERING_BACKEND ),
+ mHasBeenStaged( false )
{
}