virtual void OnPan( const PanGesture& gesture );
/**
+ * @copydoc Control::OnLongPress()
+ */
+ virtual void OnLongPress( const LongPressGesture& gesture );
+
+ /**
* @copydoc Control::OnStageConnection()
*/
virtual void OnStageConnection( int depth );
*/
virtual bool OnKeyEvent(const KeyEvent& event);
+// From ControlInterface
+
/**
* @copydoc Text::ControlInterface::AddDecoration()
*/
*/
virtual void MaxLengthReached();
+private: // Implementation
+
/**
* @copydoc Dali::Toolkit::Text::Controller::(ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent)
*/
*/
void OnClipboardTextSelected( ClipboardEventNotifier& clipboard );
-private: // Implementation
+ /**
+ * @brief Get a Property Map for the image used for the required Handle Image
+ * @param[out] value the returned image property
+ * @param[in] handleType the type of handle
+ * @param[in] handleImageType the type of image for the given handleType
+ */
+ void GetHandleImagePropertyValue( Property::Value& value, Text::HandleType handleType, Text::HandleImageType handleImageType );
/**
* @brief Enable or disable clipping.
void KeyboardStatusChanged( bool keyboardShown );
/**
- * @brief Callback when Textfield is touched
+ * @brief Callback when TextField is touched
*
* @param[in] actor TextField touched
- * @param[in] event TouchEvent information
+ * @param[in] touch Touch information
*/
- bool OnTouched( Actor actor, const TouchEvent& event );
+ bool OnTouched( Actor actor, const TouchData& touch );
/**
* Construct a new TextField.
/**
* @brief Render view, create and attach actor(s) to this Text Field.
*/
- void RenderText();
+ void RenderText( Text::Controller::UpdateTextType updateTextType );
// Connection needed to re-render text, when a Text Field returns to the stage.
void OnStageConnect( Dali::Actor actor );
int mRenderingBackend;
int mExceedPolicy;
- unsigned int mDepth;
bool mHasBeenStaged:1;
};