*/
static Property::Value GetProperty( BaseObject* object, Property::Index index );
+ /**
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ */
+ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+
+ /**
+ * @copydoc TextField::TextChangedSignal()
+ */
+ Toolkit::TextField::TextChangedSignalType& TextChangedSignal();
+
+ /**
+ * @copydoc TextField::MaxLengthReachedSignal()
+ */
+ Toolkit::TextField::MaxLengthReachedSignalType& MaxLengthReachedSignal();
+
private: // From Control
/**
virtual void OnInitialize();
/**
+ * @copydoc Control::OnStyleChange()
+ */
+ virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change );
+
+ /**
* @copydoc Control::GetNaturalSize()
*/
virtual Vector3 GetNaturalSize();
/**
* @copydoc Control::OnInitialize()
*/
- virtual void OnRelayout( const Vector2& size, ActorSizeContainer& container );
+ virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
/**
- * Received for single & double taps
+ * @copydoc Control::OnKeyInputFocusGained()
+ */
+ virtual void OnKeyInputFocusGained();
+
+ /**
+ * @copydoc Control::OnKeyInputFocusLost()
+ */
+ virtual void OnKeyInputFocusLost();
+
+ /**
+ * @copydoc Control::OnTap()
*/
virtual void OnTap( const TapGesture& tap );
/**
+ * @copydoc Control::OnPan()
+ */
+ virtual void OnPan( const PanGesture& gesture );
+
+ /**
+ * @copydoc Control::OnStageConnection()
+ */
+ virtual void OnStageConnection( unsigned int depth );
+
+ /**
* @copydoc Dali::CustomActorImpl::OnKeyEvent(const KeyEvent&)
*/
virtual bool OnKeyEvent(const KeyEvent& event);
/**
+ * @copydoc Text::ControlInterface::AddDecoration()
+ */
+ virtual void AddDecoration( Actor& actor, bool needsClipping );
+
+ /**
* @copydoc Text::ControlInterface::RequestTextRelayout()
*/
virtual void RequestTextRelayout();
+ /**
+ * @copydoc Text::ControlInterface::TextChanged()
+ */
+ virtual void TextChanged();
+
+ /**
+ * @copydoc Text::ControlInterface::MaxLengthReached()
+ */
+ virtual void MaxLengthReached();
+
+ /**
+ * @copydoc Dali::Toolkit::Text::Controller::(ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent)
+ */
+ ImfManager::ImfCallbackData OnImfEvent( ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent );
+
private: // Implementation
/**
void EnableClipping( bool clipping, const Vector2& size );
/**
+ * @brief Callback when keyboard is shown/hidden.
+ *
+ * @param[in] keyboardShown True if keyboard is shown.
+ */
+ void KeyboardStatusChanged( bool keyboardShown );
+
+ /**
+ * @brief Callback when Textfield is touched
+ *
+ * @param[in] actor TextField touched
+ * @param[in] event TouchEvent information
+ */
+ bool OnTouched( Actor actor, const TouchEvent& event );
+
+ /**
* Construct a new TextField.
*/
TextField();
*/
virtual ~TextField();
-private:
-
// Undefined copy constructor and assignment operators
TextField(const TextField&);
TextField& operator=(const TextField& rhs);
+ /**
+ * @brief Render view, create and attach actor(s) to this Text Field.
+ */
+ void RenderText();
+
+ // Connection needed to re-render text, when a Text Field returns to the stage.
+ void OnStageConnect( Dali::Actor actor );
+
private: // Data
+ // Signals
+ Toolkit::TextField::TextChangedSignalType mTextChangedSignal;
+ Toolkit::TextField::MaxLengthReachedSignalType mMaxLengthReachedSignal;
+
Text::ControllerPtr mController;
Text::RendererPtr mRenderer;
Text::DecoratorPtr mDecorator;
Text::ClipperPtr mClipper; ///< For EXCEED_POLICY_CLIP
+ std::vector<Actor> mClippingDecorationActors; ///< Decoration actors which need clipping.
- RenderableActor mRenderableActor;
+ Actor mRenderableActor;
int mRenderingBackend;
int mExceedPolicy;
+ unsigned int mDepth;
+ bool mHasBeenStaged:1;
};
} // namespace Internal