#include <dali-toolkit/internal/text/text-controller.h>
#include <dali-toolkit/internal/text/rendering/text-renderer.h>
+// EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/clipboard-event-notifier.h>
+
namespace Dali
{
virtual void OnPan( const PanGesture& gesture );
/**
+ * @copydoc Control::OnLongPress()
+ */
+ virtual void OnLongPress( const LongPressGesture& gesture );
+
+ /**
* @copydoc Control::OnStageConnection()
*/
- virtual void OnStageConnection( unsigned int depth );
+ virtual void OnStageConnection( int depth );
/**
* @copydoc Dali::CustomActorImpl::OnKeyEvent(const KeyEvent&)
virtual bool OnKeyEvent(const KeyEvent& event);
/**
- * @copydoc Dali::Toolkit::Text::Controller::(ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent)
+ * @copydoc Text::ControlInterface::AddDecoration()
*/
- ImfManager::ImfCallbackData OnImfEvent( ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent );
+ virtual void AddDecoration( Actor& actor, bool needsClipping );
/**
* @copydoc Text::ControlInterface::RequestTextRelayout()
*/
virtual void MaxLengthReached();
+ /**
+ * @copydoc Dali::Toolkit::Text::Controller::(ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent)
+ */
+ ImfManager::ImfCallbackData OnImfEvent( ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent );
+
+ /**
+ * @brief Callback when Clipboard signals an item should be pasted
+ * @param[in] clipboard handle to Clipboard Event Notifier
+ */
+ void OnClipboardTextSelected( ClipboardEventNotifier& clipboard );
+
private: // Implementation
/**
+ * @brief Get a Property Map for the image used for the required Handle Image
+ * @param[out] value the returned image property
+ * @param[in] handleType the type of handle
+ * @param[in] handleImageType the type of image for the given handleType
+ */
+ void GetHandleImagePropertyValue( Property::Value& value, Text::HandleType handleType, Text::HandleImageType handleImageType );
+
+ /**
* @brief Enable or disable clipping.
*
* @param[in] clipping True if clipping should be enabled.
TextField(const TextField&);
TextField& operator=(const TextField& rhs);
+ /**
+ * @brief Render view, create and attach actor(s) to this Text Field.
+ */
+ void RenderText();
+
+ // Connection needed to re-render text, when a Text Field returns to the stage.
+ void OnStageConnect( Dali::Actor actor );
+
private: // Data
// Signals
Text::RendererPtr mRenderer;
Text::DecoratorPtr mDecorator;
Text::ClipperPtr mClipper; ///< For EXCEED_POLICY_CLIP
+ std::vector<Actor> mClippingDecorationActors; ///< Decoration actors which need clipping.
Actor mRenderableActor;
int mRenderingBackend;
int mExceedPolicy;
- unsigned int mDepth;
+ bool mHasBeenStaged:1;
};
} // namespace Internal