#define __DALI_TOOLKIT_INTERNAL_TEXT_FIELD_H__
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
Toolkit::TextField::MaxLengthReachedSignalType& MaxLengthReachedSignal();
+ /**
+ * @copydoc TextField::TextChangedSignal()
+ */
+ Toolkit::TextField::InputStyleChangedSignalType& InputStyleChangedSignal();
+
private: // From Control
/**
*/
virtual bool OnKeyEvent(const KeyEvent& event);
+// From ControlInterface
+
/**
* @copydoc Text::ControlInterface::AddDecoration()
*/
virtual void MaxLengthReached();
/**
+ * @copydoc Text::ControlInterface::InputStyleChanged()
+ */
+ virtual void InputStyleChanged( Text::InputStyle::Mask inputStyleMask );
+
+private: // Implementation
+
+ /**
* @copydoc Dali::Toolkit::Text::Controller::(ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent)
*/
ImfManager::ImfCallbackData OnImfEvent( ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent );
*/
void OnClipboardTextSelected( ClipboardEventNotifier& clipboard );
-private: // Implementation
+ /**
+ * @brief Get a Property Map for the image used for the required Handle Image
+ * @param[out] value the returned image property
+ * @param[in] handleType the type of handle
+ * @param[in] handleImageType the type of image for the given handleType
+ */
+ void GetHandleImagePropertyValue( Property::Value& value, Text::HandleType handleType, Text::HandleImageType handleImageType );
/**
* @brief Enable or disable clipping.
void KeyboardStatusChanged( bool keyboardShown );
/**
- * @brief Callback when Textfield is touched
+ * @brief Callback when TextField is touched
*
* @param[in] actor TextField touched
- * @param[in] event TouchEvent information
+ * @param[in] touch Touch information
+ */
+ bool OnTouched( Actor actor, const TouchData& touch );
+
+ /**
+ * @brief Callbacks called on idle.
+ *
+ * If there are notifications of change of input style on the queue, Toolkit::TextField::InputStyleChangedSignal() are emitted.
*/
- bool OnTouched( Actor actor, const TouchEvent& event );
+ void OnIdleSignal();
/**
* Construct a new TextField.
/**
* @brief Render view, create and attach actor(s) to this Text Field.
*/
- void RenderText();
+ void RenderText( Text::Controller::UpdateTextType updateTextType );
// Connection needed to re-render text, when a Text Field returns to the stage.
void OnStageConnect( Dali::Actor actor );
// Signals
Toolkit::TextField::TextChangedSignalType mTextChangedSignal;
Toolkit::TextField::MaxLengthReachedSignalType mMaxLengthReachedSignal;
+ Toolkit::TextField::InputStyleChangedSignalType mInputStyleChangedSignal;
Text::ControllerPtr mController;
Text::RendererPtr mRenderer;
std::vector<Actor> mClippingDecorationActors; ///< Decoration actors which need clipping.
Actor mRenderableActor;
+ CallbackBase* mIdleCallback;
int mRenderingBackend;
int mExceedPolicy;
- unsigned int mDepth;
bool mHasBeenStaged:1;
};