#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/public-api/scripting/scripting.h>
-#include <dali/public-api/adaptor-framework/virtual-keyboard.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/devel-api/adaptor-framework/virtual-keyboard.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
ImfManager::ImfCallbackData TextField::OnImfEvent( Dali::ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent )
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnImfEvent %p eventName %d\n", imfEvent.eventName );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnImfEvent %p eventName %d\n", mController.Get(), imfEvent.eventName );
bool update( false );
void TextField::KeyboardStatusChanged(bool keyboardShown)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::KeyboardStatusChanged %p keyboardShown %d\n", keyboardShown );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::KeyboardStatusChanged %p keyboardShown %d\n", mController.Get(), keyboardShown );
// Just hide the grab handle when keyboard is hidden.
if (!keyboardShown )