#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-field-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
#include <dali-toolkit/internal/text/text-effects-style.h>
#include <dali-toolkit/internal/text/text-font-style.h>
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "pixelSize", FLOAT, PIXEL_SIZE )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "enableSelection", BOOLEAN, ENABLE_SELECTION )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "placeholder", MAP, PLACEHOLDER )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "ellipsis", BOOLEAN, ELLIPSIS )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "maxLengthReached", SIGNAL_MAX_LENGTH_REACHED )
}
break;
}
+ case Toolkit::DevelTextField::Property::ELLIPSIS:
+ {
+ if( impl.mController )
+ {
+ const bool ellipsis = value.Get<bool>();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextField %p ELLIPSIS %d\n", impl.mController.Get(), ellipsis );
+
+ impl.mController->SetTextElideEnabled( ellipsis );
+ }
+ break;
+ }
} // switch
} // textfield
}
value = map;
break;
}
+ case Toolkit::DevelTextField::Property::ELLIPSIS:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->IsTextElideEnabled();
+ }
+ break;
+ }
} //switch
}
{
if( mRenderer )
{
+ Dali::Toolkit::TextField handle = Dali::Toolkit::TextField( GetOwner() );
+
renderableActor = mRenderer->Render( mController->GetView(),
+ handle,
+ Property::INVALID_INDEX, // Animatable property not supported
mAlignmentOffset,
DepthIndex::CONTENT );
}
// Make sure the actors are parented correctly with/without clipping
Actor self = mStencil ? mStencil : Self();
- for( std::vector<Actor>::const_iterator it = mClippingDecorationActors.begin(),
+ for( std::vector<Actor>::iterator it = mClippingDecorationActors.begin(),
endIt = mClippingDecorationActors.end();
it != endIt;
++it )
{
self.Add( *it );
- DevelActor::LowerToBottom(*it);
+ it->LowerToBottom();
}
mClippingDecorationActors.clear();
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnKeyEvent %p keyCode %d\n", mController.Get(), event.keyCode );
- if( Dali::DALI_KEY_ESCAPE == event.keyCode ) // Make a Dali key code for this
+ if( Dali::DALI_KEY_ESCAPE == event.keyCode && mController->ShouldClearFocusOnEscape() )
{
// Make sure ClearKeyInputFocus when only key is up
if( event.state == KeyEvent::Up )
// Creates a background visual. Even if the color is transparent it updates the stencil.
mStencil.SetProperty( Toolkit::Control::Property::BACKGROUND,
- Property::Map().Add( Toolkit::Visual::Property::TYPE, DevelVisual::COLOR ).
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR ).
Add( ColorVisual::Property::MIX_COLOR, Color::TRANSPARENT ) );
// Enable the clipping property.