#include <dali-toolkit/devel-api/text/rendering-backend.h>
#include <dali-toolkit/internal/controls/text-controls/common-text-utils.h>
#include <dali-toolkit/internal/controls/text-controls/text-field-property-handler.h>
+#include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
#include <dali-toolkit/internal/text/text-effects-style.h>
}
}
+void TextField::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
+{
+ DALI_LOG_INFO(gTextFieldLogFilter, Debug::Verbose, "TextField::OnPropertySet index[%d]\n", index);
+
+ switch(index)
+ {
+ case DevelActor::Property::USER_INTERACTION_ENABLED:
+ {
+ const bool enabled = propertyValue.Get<bool>();
+ mController->SetUserInteractionEnabled(enabled);
+ if(mStencil)
+ {
+ float opacity = enabled ? 1.0f : mController->GetDisabledColorOpacity();
+ mStencil.SetProperty(Actor::Property::OPACITY, opacity);
+ }
+ break;
+ }
+ default:
+ {
+ Control::OnPropertySet(index, propertyValue); // up call to control for non-handled properties
+ break;
+ }
+ }
+}
+
void TextField::OnRelayout(const Vector2& size, RelayoutContainer& container)
{
DALI_LOG_INFO(gTextFieldLogFilter, Debug::Verbose, "TextField OnRelayout\n");
void TextField::RenderText(Text::Controller::UpdateTextType updateTextType)
{
- CommonTextUtils::RenderText(Self(), mRenderer, mController, mDecorator, mAlignmentOffset, mRenderableActor, mBackgroundActor, mStencil, mClippingDecorationActors, mAnchorActors, updateTextType);
+ CommonTextUtils::RenderText(Self(), mRenderer, mController, mDecorator, mAlignmentOffset, mRenderableActor, mBackgroundActor, mCursorLayer, mStencil, mClippingDecorationActors, mAnchorActors, updateTextType);
}
void TextField::OnKeyInputFocusGained()
notifier.ContentSelectedSignal().Connect(this, &TextField::OnClipboardTextSelected);
}
- mController->KeyboardFocusGainEvent(); // Called in the case of no virtual keyboard to trigger this event
+ if(IsEditable() && mController->IsUserInteractionEnabled())
+ {
+ mController->KeyboardFocusGainEvent(); // Called in the case of no virtual keyboard to trigger this event
+ }
EmitKeyInputFocusSignal(true); // Calls back into the Control hence done last.
}
mController->TapEvent(gesture.GetNumberOfTaps(), localPoint.x - padding.start, localPoint.y - padding.top);
mController->AnchorEvent(localPoint.x - padding.start, localPoint.y - padding.top);
+ Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
+ if (keyboardFocusManager)
+ {
+ keyboardFocusManager.SetCurrentFocusActor(Self());
+ }
SetKeyInputFocus();
}
// Make sure ClearKeyInputFocus when only key is up
if(event.GetState() == KeyEvent::UP)
{
+ Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
+ if (keyboardFocusManager)
+ {
+ keyboardFocusManager.ClearFocus();
+ }
ClearKeyInputFocus();
}