#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-field-devel.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
+#include <dali-toolkit/internal/controls/text-controls/autofill-container-impl.h>
#include <dali-toolkit/internal/text/text-enumerations-impl.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
#include <dali-toolkit/internal/text/text-effects-style.h>
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "textBackground", VECTOR4, BACKGROUND )
DALI_DEVEL_PROPERTY_REGISTRATION_READ_ONLY( Toolkit, TextField, "selectedText", STRING, SELECTED_TEXT )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "renderingBackend", INTEGER, RENDERING_BACKEND )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "selectedTextStart", INTEGER, SELECTED_TEXT_START )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "selectedTextEnd", INTEGER, SELECTED_TEXT_END )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "enableEditing", BOOLEAN, ENABLE_EDITING )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "maxLengthReached", SIGNAL_MAX_LENGTH_REACHED )
impl.mController->SetBackgroundColor( backgroundColor );
break;
}
+ case Toolkit::DevelTextField::Property::SELECTED_TEXT_START:
+ {
+ if( impl.mController )
+ {
+ uint32_t start = static_cast<uint32_t>(value.Get< int >());
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextField %p SELECTED_TEXT_START %d\n", impl.mController.Get(), start );
+ impl.SetTextSelectionRange( &start, nullptr );
+ }
+ break;
+ }
+ case Toolkit::DevelTextField::Property::SELECTED_TEXT_END:
+ {
+ if( impl.mController )
+ {
+ uint32_t end = static_cast<uint32_t>(value.Get< int >());
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextField %p SELECTED_TEXT_END %d\n", impl.mController.Get(), end );
+ impl.SetTextSelectionRange( nullptr, &end );
+ }
+ break;
+ }
+ case Toolkit::DevelTextField::Property::ENABLE_EDITING:
+ {
+ const bool editable = value.Get< bool >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextField %p ENABLE_EDITING %d\n", impl.mController.Get(), editable );
+ impl.SetEditable( editable );
+ break;
+ }
} // switch
} // textfield
}
value = impl.mController->GetSelectedText( );
break;
}
+ case Toolkit::DevelTextField::Property::SELECTED_TEXT_START:
+ {
+ Uint32Pair range = impl.GetTextSelectionRange( );
+ value = static_cast<int>(range.first);
+ break;
+ }
+ case Toolkit::DevelTextField::Property::SELECTED_TEXT_END:
+ {
+ Uint32Pair range = impl.GetTextSelectionRange( );
+ value = static_cast<int>(range.second);
+ break;
+ }
+ case Toolkit::DevelTextField::Property::ENABLE_EDITING:
+ {
+ value = impl.IsEditable();
+ break;
+ }
} //switch
}
}
}
+void TextField::SetTextSelectionRange(const uint32_t *start, const uint32_t *end)
+{
+ if( mController && mController->IsShowingRealText() )
+ {
+ mController->SetTextSelectionRange( start, end );
+ SetKeyInputFocus();
+ }
+}
+
+Uint32Pair TextField::GetTextSelectionRange() const
+{
+ Uint32Pair range;
+ if( mController && mController->IsShowingRealText() )
+ {
+ range = mController->GetTextSelectionRange();
+ }
+ return range;
+}
+
+
InputMethodContext TextField::GetInputMethodContext()
{
return mInputMethodContext;
{
Actor self = Self();
- mController = Text::Controller::New( this, this );
+ mController = Text::Controller::New( this, this ,this);
// When using the vector-based rendering, the size of the GLyphs are different
TextAbstraction::GlyphType glyphType = (DevelText::RENDERING_VECTOR_BASED == mRenderingBackend) ? TextAbstraction::VECTOR_GLYPH : TextAbstraction::BITMAP_GLYPH;
void TextField::OnKeyInputFocusGained()
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnKeyInputFocusGained %p\n", mController.Get() );
- if ( mInputMethodContext )
+ if( mInputMethodContext && IsEditable() )
{
mInputMethodContext.ApplyOptions( mInputMethodOptions );
// When window gain lost focus, the inputMethodContext is deactivated. Thus when window gain focus again, the inputMethodContext must be activated.
mInputMethodContext.SetRestoreAfterFocusLost( true );
}
- ClipboardEventNotifier notifier( ClipboardEventNotifier::Get() );
- if ( notifier )
+ ClipboardEventNotifier notifier( ClipboardEventNotifier::Get() );
+ if( notifier )
{
notifier.ContentSelectedSignal().Connect( this, &TextField::OnClipboardTextSelected );
}
+ Toolkit::Control control = Toolkit::Control::DownCast( Self() );
+ Internal::Control& controlImpl = GetImplementation( control );
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
+ bool enableAutofill = controlDataImpl.IsAutofillEnabled();
+ if( enableAutofill )
+ {
+ Toolkit::AutofillContainer container = controlDataImpl.GetAutofillContainer();
+ container.SetFocusedControl( control );
+
+ Internal::AutofillContainer& containerImpl = GetImpl( container );
+ Dali::AutofillGroup containerGroup = containerImpl.GetAutofillGroup();
+ if( containerGroup != nullptr )
+ {
+ containerGroup.RequestAuthentication();
+ }
+
+ }
mController->KeyboardFocusGainEvent(); // Called in the case of no virtual keyboard to trigger this event
EmitKeyInputFocusSignal( true ); // Calls back into the Control hence done last.
void TextField::OnTap( const TapGesture& gesture )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnTap %p\n", mController.Get() );
- if ( mInputMethodContext )
+ if ( mInputMethodContext && IsEditable() )
{
mInputMethodContext.Activate();
}
void TextField::OnLongPress( const LongPressGesture& gesture )
{
- if ( mInputMethodContext )
+ if ( mInputMethodContext && IsEditable() )
{
mInputMethodContext.Activate();
}
RelayoutRequest();
}
+bool TextField::IsEditable() const
+{
+ return mController->IsEditable();
+}
+
+void TextField::SetEditable( bool editable )
+{
+ mController->SetEditable(editable);
+ if ( mInputMethodContext && !editable )
+ {
+ mInputMethodContext.Deactivate();
+ }
+}
+
void TextField::TextChanged()
{
Dali::Toolkit::TextField handle( GetOwner() );
bool TextField::OnTouched( Actor actor, const TouchEvent& touch )
{
- return false;
+ return true;
}
void TextField::OnIdleSignal()