#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/public-api/text/rendering-backend.h>
#include <dali-toolkit/internal/controls/text-controls/text-font-style.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
mController->EnableTextInput( mDecorator );
// Forward input events to controller
- EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan |Gesture::LongPress ) );
+ EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) );
GetTapGestureDetector().SetMaximumTapsRequired( 2 );
self.TouchedSignal().Connect( this, &TextField::OnTouched );
mDecorator->SetBoundingBox( Rect<int>( 0.0f, 0.0f, stageSize.width, stageSize.height ) );
}
+ // Flip vertically the 'left' selection handle
+ mDecorator->FlipHandleVertically( LEFT_SELECTION_HANDLE, true );
+
// Fill-parent area by default
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
Actor renderableActor;
if( mRenderer )
{
- renderableActor = mRenderer->Render( mController->GetView(), self.GetHierarchyDepth() );
+ renderableActor = mRenderer->Render( mController->GetView(), TEXT_DEPTH_INDEX );
}
if( renderableActor != mRenderableActor )