#include <dali-toolkit/public-api/text/rendering-backend.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
+#include <dali-toolkit/internal/text/text-effects-style.h>
#include <dali-toolkit/internal/text/text-font-style.h>
#include <dali-toolkit/internal/text/text-view.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputFontFamily", STRING, INPUT_FONT_FAMILY )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputFontStyle", STRING, INPUT_FONT_STYLE )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputPointSize", FLOAT, INPUT_POINT_SIZE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "underline", STRING, UNDERLINE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputUnderline", STRING, INPUT_UNDERLINE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "shadow", STRING, SHADOW )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputShadow", STRING, INPUT_SHADOW )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "emboss", STRING, EMBOSS )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputEmboss", STRING, INPUT_EMBOSS )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "outline", STRING, OUTLINE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputOutline", STRING, INPUT_OUTLINE )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "maxLengthReached", SIGNAL_MAX_LENGTH_REACHED )
}
break;
}
+ case Toolkit::TextField::Property::UNDERLINE:
+ {
+ const bool update = SetUnderlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_UNDERLINE:
+ {
+ const bool update = SetUnderlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::SHADOW:
+ {
+ const bool update = SetShadowProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_SHADOW:
+ {
+ const bool update = SetShadowProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::EMBOSS:
+ {
+ const bool update = SetEmbossProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_EMBOSS:
+ {
+ const bool update = SetEmbossProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::OUTLINE:
+ {
+ const bool update = SetOutlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_OUTLINE:
+ {
+ const bool update = SetOutlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
} // switch
} // textfield
}
}
break;
}
+ case Toolkit::TextField::Property::UNDERLINE:
+ {
+ GetUnderlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_UNDERLINE:
+ {
+ GetUnderlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ break;
+ }
+ case Toolkit::TextField::Property::SHADOW:
+ {
+ GetShadowProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_SHADOW:
+ {
+ GetShadowProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ break;
+ }
+ case Toolkit::TextField::Property::EMBOSS:
+ {
+ GetEmbossProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_EMBOSS:
+ {
+ GetEmbossProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ break;
+ }
+ case Toolkit::TextField::Property::OUTLINE:
+ {
+ GetOutlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_OUTLINE:
+ {
+ GetOutlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ break;
+ }
} //switch
}
mController->GetLayoutEngine().SetLayout( LayoutEngine::SINGLE_LINE_BOX );
+ // Enables the text input.
mController->EnableTextInput( mDecorator );
+ // Enables the horizontal scrolling after the text input has been enabled.
+ mController->SetHorizontalScrollEnabled( true );
+
+ // Disables the vertical scrolling.
+ mController->SetVerticalScrollEnabled( false );
+
+ // Disable the smooth handle panning.
+ mController->SetSmoothHandlePanEnabled( false );
+
// Forward input events to controller
EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) );
GetTapGestureDetector().SetMaximumTapsRequired( 2 );
- self.TouchedSignal().Connect( this, &TextField::OnTouched );
+ self.TouchSignal().Connect( this, &TextField::OnTouched );
// Set BoundingBox to stage size if not already set.
Rect<int> boundingBox;
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField OnRelayout\n");
- if( mController->Relayout( size ) ||
+ const Text::Controller::UpdateTextType updateTextType = mController->Relayout( size );
+
+ if( ( Text::Controller::NONE_UPDATED != updateTextType ) ||
!mRenderer )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnRelayout %p Displaying new contents\n", mController.Get() );
- if( mDecorator )
+ if( mDecorator &&
+ ( Text::Controller::NONE_UPDATED != ( Text::Controller::DECORATOR_UPDATED & updateTextType ) ) )
{
mDecorator->Relayout( size );
}
mRenderer = Backend::Get().NewRenderer( mRenderingBackend );
}
- EnableClipping( (Dali::Toolkit::TextField::EXCEED_POLICY_CLIP == mExceedPolicy), size );
- RenderText();
+ EnableClipping( ( Dali::Toolkit::TextField::EXCEED_POLICY_CLIP == mExceedPolicy ), size );
+ RenderText( updateTextType );
}
}
-void TextField::RenderText()
+void TextField::RenderText( Text::Controller::UpdateTextType updateTextType )
{
Actor self = Self();
Actor renderableActor;
- if( mRenderer )
- {
- renderableActor = mRenderer->Render( mController->GetView(), DepthIndex::TEXT );
- }
- if( renderableActor != mRenderableActor )
+ if( Text::Controller::NONE_UPDATED != ( Text::Controller::MODEL_UPDATED & updateTextType ) )
{
- UnparentAndReset( mRenderableActor );
- mRenderableActor = renderableActor;
+ if( mRenderer )
+ {
+ renderableActor = mRenderer->Render( mController->GetView(), DepthIndex::TEXT );
+ }
+
+ if( renderableActor != mRenderableActor )
+ {
+ UnparentAndReset( mRenderableActor );
+ mRenderableActor = renderableActor;
+ }
}
if( mRenderableActor )
{
if ( mHasBeenStaged )
{
- RenderText();
+ RenderText( static_cast<Text::Controller::UpdateTextType>( Text::Controller::MODEL_UPDATED | Text::Controller::DECORATOR_UPDATED ) );
}
else
{
mClipper = Clipper::New( size );
self.Add( mClipper->GetRootActor() );
- self.Add( mClipper->GetImageActor() );
+ self.Add( mClipper->GetImageView() );
}
else if ( mClipper )
{
}
else
{
- // Note - this will automatically remove the root & image actors
+ // Note - this will automatically remove the root actor & the image view
mClipper.Reset();
}
}
// The depth of the text renderer is set in the RenderText() called from OnRelayout().
}
-bool TextField::OnTouched( Actor actor, const TouchEvent& event )
+bool TextField::OnTouched( Actor actor, const TouchData& touch )
{
return true;
}