if( Dali::DALI_KEY_ESCAPE == event.GetKeyCode() && mController->ShouldClearFocusOnEscape() )
{
// Make sure ClearKeyInputFocus when only key is up
- if( event.GetState() == KeyEvent::UP )
+ if( event.GetState() == KeyEvent::Up )
{
ClearKeyInputFocus();
}
bool TextField::OnTouched( Actor actor, const TouchEvent& touch )
{
- return false;
+ return true;
}
void TextField::OnIdleSignal()