#include <dali/public-api/animation/animation.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h>
#include <dali-toolkit/public-api/controls/text-controls/text-editor.h>
Toolkit::TextEditor::InputStyleChangedSignalType& InputStyleChangedSignal();
/**
- * @copydoc DevelTextEditor::ScrollStateChangedSignal()
+ * @copydoc TextEditor::ScrollStateChangedSignal()
*/
- Toolkit::DevelTextEditor::ScrollStateChangedSignalType& ScrollStateChangedSignal();
+ Toolkit::TextEditor::ScrollStateChangedSignalType& ScrollStateChangedSignal();
private: // From Control
// Signals
Toolkit::TextEditor::TextChangedSignalType mTextChangedSignal;
Toolkit::TextEditor::InputStyleChangedSignalType mInputStyleChangedSignal;
- Toolkit::DevelTextEditor::ScrollStateChangedSignalType mScrollStateChangedSignal;
+ Toolkit::TextEditor::ScrollStateChangedSignalType mScrollStateChangedSignal;
ImfManager mImfManager;
Text::ControllerPtr mController;
std::vector<Actor> mClippingDecorationActors; ///< Decoration actors which need clipping.
Actor mRenderableActor;
+ Actor mActiveLayer;
CallbackBase* mIdleCallback;
float mAlignmentOffset;