#define DALI_TOOLKIT_INTERNAL_TEXT_EDITOR_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/devel-api/adaptor-framework/clipboard-event-notifier.h>
+#include <dali/public-api/animation/animation.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h>
#include <dali-toolkit/public-api/controls/text-controls/text-editor.h>
#include <dali-toolkit/internal/text/decorator/text-decorator.h>
#include <dali-toolkit/internal/text/text-control-interface.h>
#include <dali-toolkit/internal/text/text-editable-control-interface.h>
#include <dali-toolkit/internal/text/text-controller.h>
+#include <dali-toolkit/internal/text/text-vertical-scroller.h>
#include <dali-toolkit/internal/text/rendering/text-renderer.h>
namespace Dali
void KeyboardStatusChanged( bool keyboardShown );
/**
+ * @brief update scroll bar position
+ *
+ * If text scroll is occurred, create or update scroll bar position
+ */
+ void UpdateScrollBar();
+
+ /**
* @brief Callback when TextEditor is touched
*
* @param[in] actor TextEditor touched
void OnIdleSignal();
/**
+ * @brief set RenderActor's position with new scrollPosition
+ *
+ * Apply updated scroll position or start scroll animation if VerticalScrollAnimation is enabled
+ */
+ void ApplyScrollPosition();
+
+ /**
* Construct a new TextEditor.
*/
TextEditor();
void OnStageConnect( Dali::Actor actor );
private: // Data
-
// Signals
Toolkit::TextEditor::TextChangedSignalType mTextChangedSignal;
Toolkit::TextEditor::InputStyleChangedSignalType mInputStyleChangedSignal;
+ ImfManager mImfManager;
Text::ControllerPtr mController;
Text::RendererPtr mRenderer;
Text::DecoratorPtr mDecorator;
+ Text::TextVerticalScrollerPtr mTextVerticalScroller;
Toolkit::Control mStencil;
+ Toolkit::ScrollBar mScrollBar;
+ Dali::Animation mAnimation; ///< Scroll indicator Show/Hide Animation.
+ Dali::TimePeriod mAnimationPeriod;
std::vector<Actor> mClippingDecorationActors; ///< Decoration actors which need clipping.
Actor mRenderableActor;
CallbackBase* mIdleCallback;
float mAlignmentOffset;
+ float mScrollAnimationDuration;
int mRenderingBackend;
bool mHasBeenStaged:1;
+ bool mScrollAnimationEnabled:1;
+ bool mScrollBarEnabled:1;
};
} // namespace Internal