Visuals devel API migrated to public
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / text-controls / text-editor-impl.cpp
index ccddda5..9602d74 100644 (file)
@@ -36,7 +36,7 @@
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
 #include <dali-toolkit/internal/text/rendering/text-backend.h>
 #include <dali-toolkit/internal/text/text-effects-style.h>
 #include <dali-toolkit/internal/text/text-font-style.h>
@@ -1229,7 +1229,7 @@ void TextEditor::OnInitialize()
 
   // Creates a background visual. Even if the color is transparent it updates the stencil.
   mStencil.SetProperty( Toolkit::Control::Property::BACKGROUND,
-                        Property::Map().Add( Toolkit::Visual::Property::TYPE, DevelVisual::COLOR ).
+                        Property::Map().Add( Toolkit::Visual::Property::TYPE, Visual::COLOR ).
                         Add( ColorVisual::Property::MIX_COLOR, Color::TRANSPARENT ) );
 
   // Enable the clipping property.
@@ -1354,7 +1354,11 @@ void TextEditor::RenderText( Text::Controller::UpdateTextType updateTextType )
   {
     if( mRenderer )
     {
+      Dali::Toolkit::TextEditor handle = Dali::Toolkit::TextEditor( GetOwner() );
+
       renderableActor = mRenderer->Render( mController->GetView(),
+                                           handle,
+                                           Property::INVALID_INDEX, // Animatable property not supported
                                            mAlignmentOffset,
                                            DepthIndex::CONTENT );
     }
@@ -1371,13 +1375,13 @@ void TextEditor::RenderText( Text::Controller::UpdateTextType updateTextType )
     // Make sure the actors are parented correctly with/without clipping
     Actor self = mStencil ? mStencil : Self();
 
-    for( std::vector<Actor>::const_iterator it = mClippingDecorationActors.begin(),
+    for( std::vector<Actor>::iterator it = mClippingDecorationActors.begin(),
            endIt = mClippingDecorationActors.end();
          it != endIt;
          ++it )
     {
       self.Add( *it );
-      DevelActor::LowerToBottom( *it );
+      it->LowerToBottom();
     }
     mClippingDecorationActors.clear();
 
@@ -1474,7 +1478,7 @@ bool TextEditor::OnKeyEvent( const KeyEvent& event )
 {
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnKeyEvent %p keyCode %d\n", mController.Get(), event.keyCode );
 
-  if( Dali::DALI_KEY_ESCAPE == event.keyCode ) // Make a Dali key code for this
+  if( Dali::DALI_KEY_ESCAPE == event.keyCode && mController->ShouldClearFocusOnEscape() )
   {
     // Make sure ClearKeyInputFocus when only key is up
     if( event.state == KeyEvent::Up )