/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/object/property-helper-devel.h>
#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/integration-api/adaptors/adaptor.h>
#include <dali/integration-api/debug.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/text/rendering-backend.h>
// Creates an extra control to be used as stencil buffer.
mStencil = Control::New();
- mStencil.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mStencil.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mStencil.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ mStencil.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
// Creates a background visual. Even if the color is transparent it updates the stencil.
mStencil.SetProperty( Toolkit::Control::Property::BACKGROUND,
}
else
{
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
Self().Add( actor );
mActiveLayer = actor;
}
{
mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::Vertical );
mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::Variable );
- mScrollBar.SetParentOrigin( ParentOrigin::TOP_RIGHT );
- mScrollBar.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
+ mScrollBar.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT );
+ mScrollBar.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
mScrollBar.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
mScrollBar.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::WIDTH );
{
mAnimation = Animation::New( mAnimationPeriod.durationSeconds );
}
- indicator.SetOpacity(1.0f);
+ indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
mAnimation.AnimateTo( Property( indicator, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN, mAnimationPeriod );
mAnimation.Play();
mAnimation.FinishedSignal().Connect( this, &TextEditor::OnScrollIndicatorAnimationFinished );