/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/adaptor-framework/key.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/resource-image.h>
-#include <dali/devel-api/adaptor-framework/virtual-keyboard.h>
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/devel-api/object/property-helper-devel.h>
#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/integration-api/adaptors/adaptor.h>
#include <dali/integration-api/debug.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/text/rendering-backend.h>
+#include <dali-toolkit/public-api/text/text-enumerations.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/internal/text/text-enumerations-impl.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
#include <dali-toolkit/internal/text/text-effects-style.h>
#include <dali-toolkit/internal/text/text-font-style.h>
#include <dali-toolkit/internal/text/text-view.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
using namespace Dali::Toolkit::Text;
namespace
{
-
-const Scripting::StringEnum HORIZONTAL_ALIGNMENT_STRING_TABLE[] =
-{
- { "BEGIN", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_BEGIN },
- { "CENTER", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_CENTER },
- { "END", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_END },
-};
-const unsigned int HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE ) / sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE[0] );
+const char* const SCROLL_BAR_POSITION("sourcePosition");
+const char* const SCROLL_BAR_POSITION_MIN("sourcePositionMin");
+const char* const SCROLL_BAR_POSITION_MAX("sourcePositionMax");
+const char* const SCROLL_BAR_CONTENT_SIZE("sourceContentSize");
// Type registration
BaseHandle Create()
DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputEmboss", MAP, INPUT_EMBOSS )
DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "outline", MAP, OUTLINE )
DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputOutline", MAP, INPUT_OUTLINE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "smoothScroll", BOOLEAN, SMOOTH_SCROLL )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "smoothScrollDuration", FLOAT, SMOOTH_SCROLL_DURATION )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableScrollBar", BOOLEAN, ENABLE_SCROLL_BAR )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "scrollBarShowDuration", FLOAT, SCROLL_BAR_SHOW_DURATION )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "scrollBarFadeDuration", FLOAT, SCROLL_BAR_FADE_DURATION )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "pixelSize", FLOAT, PIXEL_SIZE )
+DALI_PROPERTY_REGISTRATION_READ_ONLY( Toolkit, TextEditor, "lineCount", INTEGER, LINE_COUNT )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableSelection", BOOLEAN, ENABLE_SELECTION )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "placeholder", MAP, PLACEHOLDER )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "lineWrapMode", INTEGER, LINE_WRAP_MODE )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "placeholderText", STRING, PLACEHOLDER_TEXT )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "placeholderTextColor", VECTOR4, PLACEHOLDER_TEXT_COLOR )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableShiftSelection", BOOLEAN, ENABLE_SHIFT_SELECTION )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableGrabHandle", BOOLEAN, ENABLE_GRAB_HANDLE )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "matchSystemLanguageDirection", BOOLEAN, MATCH_SYSTEM_LANGUAGE_DIRECTION )
DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "inputStyleChanged", SIGNAL_INPUT_STYLE_CHANGED )
{
if( impl.mController )
{
- const std::string text = value.Get< std::string >();
+ const std::string& text = value.Get< std::string >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p TEXT %s\n", impl.mController.Get(), text.c_str() );
impl.mController->SetText( text );
{
if( impl.mController )
{
- const Vector4 textColor = value.Get< Vector4 >();
+ const Vector4& textColor = value.Get< Vector4 >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p TEXT_COLOR %f,%f,%f,%f\n", impl.mController.Get(), textColor.r, textColor.g, textColor.b, textColor.a );
- if( impl.mController->GetTextColor() != textColor )
+ if( impl.mController->GetDefaultColor() != textColor )
{
- impl.mController->SetTextColor( textColor );
+ impl.mController->SetDefaultColor( textColor );
impl.mController->SetInputColor( textColor );
impl.mRenderer.Reset();
}
{
if( impl.mController )
{
- const std::string fontFamily = value.Get< std::string >();
+ const std::string& fontFamily = value.Get< std::string >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p FONT_FAMILY %s\n", impl.mController.Get(), fontFamily.c_str() );
impl.mController->SetDefaultFontFamily( fontFamily );
}
const float pointSize = value.Get< float >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p POINT_SIZE %f\n", impl.mController.Get(), pointSize );
- if( !Equals( impl.mController->GetDefaultPointSize(), pointSize ) )
+ if( !Equals( impl.mController->GetDefaultFontSize( Text::Controller::POINT_SIZE ), pointSize ) )
{
- impl.mController->SetDefaultPointSize( pointSize );
+ impl.mController->SetDefaultFontSize( pointSize, Text::Controller::POINT_SIZE );
}
}
break;
{
if( impl.mController )
{
- const std::string alignStr = value.Get< std::string >();
- DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p HORIZONTAL_ALIGNMENT %s\n", impl.mController.Get(), alignStr.c_str() );
-
- LayoutEngine::HorizontalAlignment alignment( LayoutEngine::HORIZONTAL_ALIGN_BEGIN );
- if( Scripting::GetEnumeration< LayoutEngine::HorizontalAlignment >( alignStr.c_str(),
- HORIZONTAL_ALIGNMENT_STRING_TABLE,
- HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT,
- alignment ) )
+ Text::HorizontalAlignment::Type alignment( static_cast< Text::HorizontalAlignment::Type >( -1 ) ); // Set to invalid value to ensure a valid mode does get set
+ if( Text::GetHorizontalAlignmentEnumeration( value, alignment ) )
{
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p HORIZONTAL_ALIGNMENT %d\n", impl.mController.Get(), alignment );
impl.mController->SetHorizontalAlignment( alignment );
}
}
{
if( impl.mDecorator )
{
- const Vector4 color = value.Get< Vector4 >();
+ const Vector4& color = value.Get< Vector4 >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p PRIMARY_CURSOR_COLOR %f,%f,%f,%f\n", impl.mController.Get(), color.r, color.g, color.b, color.a );
impl.mDecorator->SetCursorColor( PRIMARY_CURSOR, color );
{
if( impl.mDecorator )
{
- const Vector4 color = value.Get< Vector4 >();
+ const Vector4& color = value.Get< Vector4 >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p SECONDARY_CURSOR_COLOR %f,%f,%f,%f\n", impl.mController.Get(), color.r, color.g, color.b, color.a );
impl.mDecorator->SetCursorColor( SECONDARY_CURSOR, color );
{
if( impl.mDecorator )
{
- const Rect<int> box = value.Get< Rect<int> >();
+ const Rect<int>& box = value.Get< Rect<int> >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p DECORATION_BOUNDING_BOX %d,%d %dx%d\n", impl.mController.Get(), box.x, box.y, box.width, box.height );
impl.mDecorator->SetBoundingBox( box );
{
if( impl.mController )
{
- const Vector4 inputColor = value.Get< Vector4 >();
+ const Vector4& inputColor = value.Get< Vector4 >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p INPUT_COLOR %f,%f,%f,%f\n", impl.mController.Get(), inputColor.r, inputColor.g, inputColor.b, inputColor.a );
impl.mController->SetInputColor( inputColor );
{
if( impl.mController )
{
- const std::string fontFamily = value.Get< std::string >();
+ const std::string& fontFamily = value.Get< std::string >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p INPUT_FONT_FAMILY %s\n", impl.mController.Get(), fontFamily.c_str() );
impl.mController->SetInputFontFamily( fontFamily );
}
{
if( impl.mController )
{
+
+ // The line spacing isn't supported by the TextEditor. Since it's supported
+ // by the TextLabel for now it must be ignored. The property is being shadowed
+ // locally so its value isn't affected.
const float lineSpacing = value.Get<float>();
- impl.mController->SetDefaultLineSpacing( lineSpacing );
+ impl.mLineSpacing = lineSpacing;
+ // set it to 0.0 due to missing implementation
+ impl.mController->SetDefaultLineSpacing( 0.0f );
impl.mRenderer.Reset();
}
break;
}
break;
}
+ case Toolkit::TextEditor::Property::SMOOTH_SCROLL:
+ {
+ const bool enable = value.Get< bool >();
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor SMOOTH_SCROLL %d\n", enable );
+
+ impl.mScrollAnimationEnabled = enable;
+ break;
+ }
+ case Toolkit::TextEditor::Property::SMOOTH_SCROLL_DURATION:
+ {
+ const float duration = value.Get< float >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor SMOOTH_SCROLL_DURATION %f\n", duration );
+
+ impl.mScrollAnimationDuration = duration;
+ if ( impl.mTextVerticalScroller )
+ {
+ impl.mTextVerticalScroller->SetDuration( duration );
+ }
+ break;
+ }
+ case Toolkit::TextEditor::Property::ENABLE_SCROLL_BAR:
+ {
+ const bool enable = value.Get< bool >();
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor SHOW_SCROLL_BAR %d\n", enable );
+
+ impl.mScrollBarEnabled = enable;
+ break;
+ }
+ case Toolkit::TextEditor::Property::SCROLL_BAR_SHOW_DURATION:
+ {
+ const float duration = value.Get< float >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor SCROLL_BAR_SHOW_DURATION %f\n", duration );
+
+ impl.mAnimationPeriod.delaySeconds = duration;
+ break;
+ }
+ case Toolkit::TextEditor::Property::SCROLL_BAR_FADE_DURATION:
+ {
+ const float duration = value.Get< float >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor SCROLL_BAR_FADE_DURATION %f\n", duration );
+
+ impl.mAnimationPeriod.durationSeconds = duration;
+ break;
+ }
+ case Toolkit::TextEditor::Property::PIXEL_SIZE:
+ {
+ if( impl.mController )
+ {
+ const float pixelSize = value.Get< float >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p PIXEL_SIZE %f\n", impl.mController.Get(), pixelSize );
+
+ if( !Equals( impl.mController->GetDefaultFontSize( Text::Controller::PIXEL_SIZE ), pixelSize ) )
+ {
+ impl.mController->SetDefaultFontSize( pixelSize, Text::Controller::PIXEL_SIZE );
+ }
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::PLACEHOLDER_TEXT:
+ {
+ if( impl.mController )
+ {
+ const std::string& text = value.Get< std::string >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor::OnPropertySet %p PLACEHOLDER_TEXT %s\n", impl.mController.Get(), text.c_str() );
+
+ impl.mController->SetPlaceholderText( Controller::PLACEHOLDER_TYPE_INACTIVE, text );
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR:
+ {
+ if( impl.mController )
+ {
+ const Vector4& textColor = value.Get< Vector4 >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p PLACEHOLDER_TEXT_COLOR %f,%f,%f,%f\n", impl.mController.Get(), textColor.r, textColor.g, textColor.b, textColor.a );
+
+ if( impl.mController->GetPlaceholderTextColor() != textColor )
+ {
+ impl.mController->SetPlaceholderTextColor( textColor );
+ impl.mRenderer.Reset();
+ }
+ }
+ break;
+ }
+ case Toolkit::TextEditor::Property::ENABLE_SELECTION:
+ {
+ if( impl.mController )
+ {
+ const bool enableSelection = value.Get< bool >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p ENABLE_SELECTION %d\n", impl.mController.Get(), enableSelection );
+ impl.mController->SetSelectionEnabled( enableSelection );
+ }
+ break;
+ }
+ case Toolkit::TextEditor::Property::PLACEHOLDER:
+ {
+ const Property::Map* map = value.GetMap();
+ if( map )
+ {
+ impl.mController->SetPlaceholderProperty( *map );
+ }
+ break;
+ }
+ case Toolkit::TextEditor::Property::LINE_WRAP_MODE:
+ {
+ if( impl.mController )
+ {
+ Text::LineWrap::Mode lineWrapMode( static_cast< Text::LineWrap::Mode >( -1 ) ); // Set to invalid value to ensure a valid mode does get set
+ if( GetLineWrapModeEnumeration( value, lineWrapMode ) )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p LineWrap::MODE %d\n", impl.mController.Get(), lineWrapMode );
+ impl.mController->SetLineWrapMode( lineWrapMode );
+ }
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::ENABLE_SHIFT_SELECTION:
+ {
+ if( impl.mController )
+ {
+ const bool shiftSelection = value.Get<bool>();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p ENABLE_SHIFT_SELECTION %d\n", impl.mController.Get(), shiftSelection );
+
+ impl.mController->SetShiftSelectionEnabled( shiftSelection );
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::ENABLE_GRAB_HANDLE:
+ {
+ if( impl.mController )
+ {
+ const bool grabHandleEnabled = value.Get<bool>();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p ENABLE_GRAB_HANDLE %d\n", impl.mController.Get(), grabHandleEnabled );
+
+ impl.mController->SetGrabHandleEnabled( grabHandleEnabled );
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION:
+ {
+ if( impl.mController )
+ {
+ impl.mController->SetMatchSystemLanguageDirection(value.Get< bool >());
+ }
+ break;
+ }
} // switch
} // texteditor
}
{
if ( impl.mController )
{
- value = impl.mController->GetTextColor();
+ value = impl.mController->GetDefaultColor();
}
break;
}
{
if( impl.mController )
{
- value = impl.mController->GetDefaultPointSize();
+ value = impl.mController->GetDefaultFontSize( Text::Controller::POINT_SIZE );
}
break;
}
{
if( impl.mController )
{
- const char* name = Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::HorizontalAlignment >( impl.mController->GetLayoutEngine().GetHorizontalAlignment(),
- HORIZONTAL_ALIGNMENT_STRING_TABLE,
- HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT );
+ const char* name = GetHorizontalAlignmentString( impl.mController->GetHorizontalAlignment() );
if( name )
{
value = std::string( name );
{
if( impl.mController )
{
- value = impl.mController->GetDefaultLineSpacing();
+ // LINE_SPACING isn't implemented for the TextEditor. Returning
+ // only shadowed value, not the real one.
+ value = impl.mLineSpacing;
}
break;
}
GetOutlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
break;
}
+ case Toolkit::TextEditor::Property::SMOOTH_SCROLL:
+ {
+ value = impl.mScrollAnimationEnabled;
+ break;
+ }
+ case Toolkit::TextEditor::Property::SMOOTH_SCROLL_DURATION:
+ {
+ value = impl.mScrollAnimationDuration;
+ break;
+ }
+ case Toolkit::TextEditor::Property::ENABLE_SCROLL_BAR:
+ {
+ value = impl.mScrollBarEnabled;
+ break;
+ }
+ case Toolkit::TextEditor::Property::SCROLL_BAR_SHOW_DURATION:
+ {
+ value = impl.mAnimationPeriod.delaySeconds;
+ break;
+ }
+ case Toolkit::TextEditor::Property::SCROLL_BAR_FADE_DURATION:
+ {
+ value = impl.mAnimationPeriod.durationSeconds;
+ break;
+ }
+ case Toolkit::TextEditor::Property::PIXEL_SIZE:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->GetDefaultFontSize( Text::Controller::PIXEL_SIZE );
+ }
+ break;
+ }
+ case Toolkit::TextEditor::Property::LINE_COUNT:
+ {
+ if( impl.mController )
+ {
+ float width = textEditor.GetProperty( Actor::Property::SIZE_WIDTH ).Get<float>();
+ value = impl.mController->GetLineCount( width );
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::PLACEHOLDER_TEXT:
+ {
+ if( impl.mController )
+ {
+ std::string text;
+ impl.mController->GetPlaceholderText( Controller::PLACEHOLDER_TYPE_INACTIVE, text );
+ value = text;
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->GetPlaceholderTextColor();
+ }
+ break;
+ }
+ case Toolkit::TextEditor::Property::ENABLE_SELECTION:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->IsSelectionEnabled();
+ }
+ break;
+ }
+ case Toolkit::TextEditor::Property::PLACEHOLDER:
+ {
+ Property::Map map;
+ impl.mController->GetPlaceholderProperty( map );
+ value = map;
+ break;
+ }
+ case Toolkit::TextEditor::Property::LINE_WRAP_MODE:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->GetLineWrapMode();
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::ENABLE_SHIFT_SELECTION:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->IsShiftSelectionEnabled();
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::ENABLE_GRAB_HANDLE:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->IsGrabHandleEnabled();
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->IsMatchSystemLanguageDirection();
+ }
+ break;
+ }
} //switch
}
return value;
}
+InputMethodContext TextEditor::GetInputMethodContext()
+{
+ return mInputMethodContext;
+}
+
bool TextEditor::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
{
Dali::BaseHandle handle( object );
return mInputStyleChangedSignal;
}
+Toolkit::TextEditor::ScrollStateChangedSignalType& TextEditor::ScrollStateChangedSignal()
+{
+ return mScrollStateChangedSignal;
+}
+
void TextEditor::OnInitialize()
{
Actor self = Self();
mDecorator = Text::Decorator::New( *mController,
*mController );
- mController->GetLayoutEngine().SetLayout( LayoutEngine::MULTI_LINE_BOX );
+ mInputMethodContext = InputMethodContext::New( self );
+
+ mController->GetLayoutEngine().SetLayout( Layout::Engine::MULTI_LINE_BOX );
// Enables the text input.
- mController->EnableTextInput( mDecorator );
+ mController->EnableTextInput( mDecorator, mInputMethodContext );
// Enables the vertical scrolling after the text input has been enabled.
mController->SetVerticalScrollEnabled( true );
// Enable the smooth handle panning.
mController->SetSmoothHandlePanEnabled( true );
+ mController->SetNoTextDoubleTapAction( Controller::NoTextTap::HIGHLIGHT );
+ mController->SetNoTextLongPressAction( Controller::NoTextTap::HIGHLIGHT );
+
+ // Sets layoutDirection value
+ Dali::Stage stage = Dali::Stage::GetCurrent();
+ Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>( stage.GetRootLayer().GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
+ mController->SetLayoutDirection( layoutDirection );
+
// Forward input events to controller
EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) );
GetTapGestureDetector().SetMaximumTapsRequired( 2 );
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
self.OnStageSignal().Connect( this, &TextEditor::OnStageConnect );
+
+ DevelControl::SetInputMethodContext( *this, mInputMethodContext );
+
+ // Creates an extra control to be used as stencil buffer.
+ mStencil = Control::New();
+ mStencil.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ mStencil.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+
+ // Creates a background visual. Even if the color is transparent it updates the stencil.
+ mStencil.SetProperty( Toolkit::Control::Property::BACKGROUND,
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR ).
+ Add( ColorVisual::Property::MIX_COLOR, Color::TRANSPARENT ) );
+
+ // Enable the clipping property.
+ mStencil.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
+ mStencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+
+ self.Add( mStencil );
}
void TextEditor::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
const std::string& newFont = GetImpl( styleManager ).GetDefaultFontFamily();
// Property system did not set the font so should update it.
mController->UpdateAfterFontChange( newFont );
+ RelayoutRequest();
break;
}
case StyleChange::DEFAULT_FONT_SIZE_CHANGE:
{
GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ RelayoutRequest();
break;
}
case StyleChange::THEME_CHANGE:
{
- GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ // Nothing to do, let control base class handle this
break;
}
}
+
+ // Up call to Control
+ Control::OnStyleChange( styleManager, change );
}
Vector3 TextEditor::GetNaturalSize()
{
- return mController->GetNaturalSize();
+ Extents padding;
+ padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
+
+ Vector3 naturalSize = mController->GetNaturalSize();
+ naturalSize.width += ( padding.start + padding.end );
+ naturalSize.height += ( padding.top + padding.bottom );
+
+ return naturalSize;
}
float TextEditor::GetHeightForWidth( float width )
{
- return mController->GetHeightForWidth( width );
+ Extents padding;
+ padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
+ return mController->GetHeightForWidth( width ) + padding.top + padding.bottom;
}
void TextEditor::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor OnRelayout\n");
- const Text::Controller::UpdateTextType updateTextType = mController->Relayout( size );
+ Actor self = Self();
+
+ Extents padding;
+ padding = self.GetProperty<Extents>( Toolkit::Control::Property::PADDING );
+
+ Vector2 contentSize( size.x - ( padding.start + padding.end ), size.y - ( padding.top + padding.bottom ) );
+
+ // Support Right-To-Left of padding
+ Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
+ if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection )
+ {
+ std::swap( padding.start, padding.end );
+ }
+
+ if( mStencil )
+ {
+ mStencil.SetPosition( padding.start, padding.top );
+ }
+ if( mActiveLayer )
+ {
+ mActiveLayer.SetPosition( padding.start, padding.top );
+ }
+
+ const Text::Controller::UpdateTextType updateTextType = mController->Relayout( contentSize, layoutDirection );
if( ( Text::Controller::NONE_UPDATED != updateTextType ) ||
!mRenderer )
mRenderer = Backend::Get().NewRenderer( mRenderingBackend );
}
- EnableClipping( size );
RenderText( updateTextType );
+
}
// The text-editor emits signals when the input style changes. These changes of style are
{
// @note: The callback manager takes the ownership of the callback object.
mIdleCallback = MakeCallback( this, &TextEditor::OnIdleSignal );
- adaptor.AddIdle( mIdleCallback );
+ adaptor.AddIdle( mIdleCallback, false );
}
}
}
void TextEditor::RenderText( Text::Controller::UpdateTextType updateTextType )
{
- Actor self = Self();
Actor renderableActor;
if( Text::Controller::NONE_UPDATED != ( Text::Controller::MODEL_UPDATED & updateTextType ) )
{
if( mRenderer )
{
- renderableActor = mRenderer->Render( mController->GetView(), DepthIndex::TEXT );
+ Dali::Toolkit::TextEditor handle = Dali::Toolkit::TextEditor( GetOwner() );
+
+ renderableActor = mRenderer->Render( mController->GetView(),
+ handle,
+ Property::INVALID_INDEX, // Animatable property not supported
+ mAlignmentOffset,
+ DepthIndex::CONTENT );
}
if( renderableActor != mRenderableActor )
if( mRenderableActor )
{
- const Vector2& scrollOffset = mController->GetScrollPosition();
+ // Make sure the actors are parented correctly with/without clipping
+ Actor self = mStencil ? mStencil : Self();
- mRenderableActor.SetPosition( scrollOffset.x, scrollOffset.y );
-
- Actor clipRootActor;
- if( mClipper )
- {
- clipRootActor = mClipper->GetRootActor();
- }
-
- for( std::vector<Actor>::const_iterator it = mClippingDecorationActors.begin(),
+ for( std::vector<Actor>::iterator it = mClippingDecorationActors.begin(),
endIt = mClippingDecorationActors.end();
it != endIt;
++it )
{
- Actor actor = *it;
-
- if( clipRootActor )
- {
- clipRootActor.Add( actor );
- }
- else
- {
- self.Add( actor );
- }
+ self.Add( *it );
+ it->LowerToBottom();
}
mClippingDecorationActors.clear();
- // Make sure the actor is parented correctly with/without clipping
- if( clipRootActor )
- {
- clipRootActor.Add( mRenderableActor );
- }
- else
- {
- self.Add( mRenderableActor );
- }
+ self.Add( mRenderableActor );
+
+ ApplyScrollPosition();
}
+ UpdateScrollBar();
}
void TextEditor::OnKeyInputFocusGained()
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnKeyInputFocusGained %p\n", mController.Get() );
-
- VirtualKeyboard::StatusChangedSignal().Connect( this, &TextEditor::KeyboardStatusChanged );
-
- ImfManager imfManager = ImfManager::Get();
-
- if ( imfManager )
+ if ( mInputMethodContext )
{
- imfManager.EventReceivedSignal().Connect( this, &TextEditor::OnImfEvent );
+ mInputMethodContext.StatusChangedSignal().Connect( this, &TextEditor::KeyboardStatusChanged );
+
+ mInputMethodContext.EventReceivedSignal().Connect( this, &TextEditor::OnInputMethodContextEvent );
// Notify that the text editing start.
- imfManager.Activate();
+ mInputMethodContext.Activate();
- // When window gain lost focus, the imf manager is deactivated. Thus when window gain focus again, the imf manager must be activated.
- imfManager.SetRestoreAfterFocusLost( true );
+ // When window gain lost focus, the InputMethodContext is deactivated. Thus when window gain focus again, the InputMethodContext must be activated.
+ mInputMethodContext.SetRestoreAfterFocusLost( true );
}
+ ClipboardEventNotifier notifier( ClipboardEventNotifier::Get() );
- ClipboardEventNotifier notifier( ClipboardEventNotifier::Get() );
-
- if ( notifier )
- {
- notifier.ContentSelectedSignal().Connect( this, &TextEditor::OnClipboardTextSelected );
- }
+ if ( notifier )
+ {
+ notifier.ContentSelectedSignal().Connect( this, &TextEditor::OnClipboardTextSelected );
+ }
mController->KeyboardFocusGainEvent(); // Called in the case of no virtual keyboard to trigger this event
void TextEditor::OnKeyInputFocusLost()
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor:OnKeyInputFocusLost %p\n", mController.Get() );
-
- VirtualKeyboard::StatusChangedSignal().Disconnect( this, &TextEditor::KeyboardStatusChanged );
-
- ImfManager imfManager = ImfManager::Get();
- if ( imfManager )
+ if ( mInputMethodContext )
{
- // The text editing is finished. Therefore the imf manager don't have restore activation.
- imfManager.SetRestoreAfterFocusLost( false );
+ mInputMethodContext.StatusChangedSignal().Disconnect( this, &TextEditor::KeyboardStatusChanged );
+
+ // The text editing is finished. Therefore the InputMethodContext don't have restore activation.
+ mInputMethodContext.SetRestoreAfterFocusLost( false );
// Notify that the text editing finish.
- imfManager.Deactivate();
+ mInputMethodContext.Deactivate();
- imfManager.EventReceivedSignal().Disconnect( this, &TextEditor::OnImfEvent );
+ mInputMethodContext.EventReceivedSignal().Disconnect( this, &TextEditor::OnInputMethodContextEvent );
}
-
ClipboardEventNotifier notifier( ClipboardEventNotifier::Get() );
if ( notifier )
void TextEditor::OnTap( const TapGesture& gesture )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnTap %p\n", mController.Get() );
-
- // Show the keyboard if it was hidden.
- if (!VirtualKeyboard::IsVisible())
+ if ( mInputMethodContext )
{
- VirtualKeyboard::Show();
+ mInputMethodContext.Activate();
}
-
// Deliver the tap before the focus event to controller; this allows us to detect when focus is gained due to tap-gestures
- mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x, gesture.localPoint.y );
+ Extents padding;
+ padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
+ mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x - padding.start, gesture.localPoint.y - padding.top );
SetKeyInputFocus();
}
void TextEditor::OnLongPress( const LongPressGesture& gesture )
{
- // Show the keyboard if it was hidden.
- if (!VirtualKeyboard::IsVisible())
+ if ( mInputMethodContext )
{
- VirtualKeyboard::Show();
+ mInputMethodContext.Activate();
}
-
- mController->LongPressEvent( gesture.state, gesture.localPoint.x, gesture.localPoint.y );
+ Extents padding;
+ padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
+ mController->LongPressEvent( gesture.state, gesture.localPoint.x - padding.start, gesture.localPoint.y - padding.top );
SetKeyInputFocus();
}
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnKeyEvent %p keyCode %d\n", mController.Get(), event.keyCode );
- if( Dali::DALI_KEY_ESCAPE == event.keyCode ) // Make a Dali key code for this
+ if( Dali::DALI_KEY_ESCAPE == event.keyCode && mController->ShouldClearFocusOnEscape() )
{
- ClearKeyInputFocus();
+ // Make sure ClearKeyInputFocus when only key is up
+ if( event.state == KeyEvent::Up )
+ {
+ ClearKeyInputFocus();
+ }
+
return true;
}
}
else
{
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
Self().Add( actor );
+ mActiveLayer = actor;
}
}
}
+void TextEditor::UpdateScrollBar()
+{
+ using namespace Dali;
+
+ float scrollPosition;
+ float controlSize;
+ float layoutSize;
+ bool latestScrolled;
+
+ if ( !mScrollBarEnabled )
+ {
+ return;
+ }
+ latestScrolled = mController->GetTextScrollInfo( scrollPosition, controlSize, layoutSize );
+ if ( !latestScrolled || controlSize > layoutSize)
+ {
+ return;
+ }
+
+ CustomActor self = Self();
+ if( !mScrollBar )
+ {
+ mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::Vertical );
+ mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::Variable );
+ mScrollBar.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT );
+ mScrollBar.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
+ mScrollBar.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
+ mScrollBar.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::WIDTH );
+
+ // Register the scroll position property
+ Property::Index propertyScrollPosition = self.RegisterProperty( SCROLL_BAR_POSITION, scrollPosition );
+ // Register the minimum scroll position property
+ Property::Index propertyMinScrollPosition = self.RegisterProperty( SCROLL_BAR_POSITION_MIN, 0.0f );
+ // Register the maximum scroll position property
+ Property::Index propertyMaxScrollPosition = self.RegisterProperty( SCROLL_BAR_POSITION_MAX, (layoutSize - controlSize) );
+ // Register the scroll content size property
+ Property::Index propertyScrollContentSize = self.RegisterProperty( SCROLL_BAR_CONTENT_SIZE, layoutSize );
+
+ mScrollBar.SetScrollPropertySource(self, propertyScrollPosition, propertyMinScrollPosition, propertyMaxScrollPosition, propertyScrollContentSize);
+
+ // Set style name of ScrollBar for styling
+ mScrollBar.SetStyleName("TextEditorScrollBar");
+ Toolkit::Control scrollIndicator = Toolkit::Control::DownCast( mScrollBar.GetScrollIndicator() );
+ if( scrollIndicator )
+ {
+ // Set style name of ScrollBarIndicator for styling
+ scrollIndicator.SetStyleName("TextEditorScrollBarIndicator");
+ }
+
+ self.Add( mScrollBar );
+ }
+ else
+ {
+ Property::Index propertyScrollPosition = self.GetPropertyIndex( SCROLL_BAR_POSITION );
+ Property::Index propertyMaxScrollPosition = self.GetPropertyIndex( SCROLL_BAR_POSITION_MAX );
+ Property::Index propertyScrollContentSize = self.GetPropertyIndex( SCROLL_BAR_CONTENT_SIZE );
+
+ self.SetProperty( propertyScrollPosition, scrollPosition );
+ self.SetProperty( propertyMaxScrollPosition, (layoutSize - controlSize) );
+ self.SetProperty( propertyScrollContentSize, layoutSize );
+ }
+
+ // If scrolling is not started, start scrolling and emit ScrollStateChangedSignal
+ if( !mScrollStarted )
+ {
+ mScrollStarted = true;
+ Dali::Toolkit::TextEditor handle( GetOwner() );
+ mScrollStateChangedSignal.Emit( handle, Toolkit::TextEditor::Scroll::STARTED );
+ }
+
+ Actor indicator = mScrollBar.GetScrollIndicator();
+ if( mAnimation )
+ {
+ mAnimation.Stop(); // Cancel any animation
+ }
+ else
+ {
+ mAnimation = Animation::New( mAnimationPeriod.durationSeconds );
+ }
+ indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
+ mAnimation.AnimateTo( Property( indicator, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN, mAnimationPeriod );
+ mAnimation.Play();
+ mAnimation.FinishedSignal().Connect( this, &TextEditor::OnScrollIndicatorAnimationFinished );
+}
+
+void TextEditor::OnScrollIndicatorAnimationFinished( Animation& animation )
+{
+ // If animation is successfully ended, then emit ScrollStateChangedSignal
+ if( animation.GetCurrentProgress() == 0.0f )
+ {
+ mScrollStarted = false;
+ Dali::Toolkit::TextEditor handle( GetOwner() );
+ mScrollStateChangedSignal.Emit( handle, Toolkit::TextEditor::Scroll::FINISHED );
+ }
+}
+
void TextEditor::OnStageConnect( Dali::Actor actor )
{
if ( mHasBeenStaged )
}
}
-ImfManager::ImfCallbackData TextEditor::OnImfEvent( Dali::ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent )
+InputMethodContext::CallbackData TextEditor::OnInputMethodContextEvent( Dali::InputMethodContext& inputMethodContext, const InputMethodContext::EventData& inputMethodContextEvent )
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnImfEvent %p eventName %d\n", mController.Get(), imfEvent.eventName );
- return mController->OnImfEvent( imfManager, imfEvent );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnInputMethodContextEvent %p eventName %d\n", mController.Get(), inputMethodContextEvent.eventName );
+ return mController->OnInputMethodContextEvent( inputMethodContext, inputMethodContextEvent );
}
void TextEditor::GetHandleImagePropertyValue( Property::Value& value, Text::HandleType handleType, Text::HandleImageType handleImageType )
}
}
-void TextEditor::EnableClipping( const Vector2& size )
-{
- // Not worth to created clip actor if width or height is equal to zero.
- if( size.width > Math::MACHINE_EPSILON_1000 && size.height > Math::MACHINE_EPSILON_1000 )
- {
- if( !mClipper )
- {
- Actor self = Self();
-
- mClipper = Clipper::New( size );
- self.Add( mClipper->GetRootActor() );
- self.Add( mClipper->GetImageView() );
- }
- else if ( mClipper )
- {
- mClipper->Refresh( size );
- }
- }
-}
-
void TextEditor::OnClipboardTextSelected( ClipboardEventNotifier& clipboard )
{
mController->PasteClipboardItemEvent();
void TextEditor::OnStageConnection( int depth )
{
- // Call the Control::OnStageConnection() to set the depth of the background.
- Control::OnStageConnection( depth );
-
// Sets the depth to the visuals inside the text's decorator.
mDecorator->SetTextDepth( depth );
// The depth of the text renderer is set in the RenderText() called from OnRelayout().
+
+ // Call the Control::OnStageConnection() to set the depth of the background.
+ Control::OnStageConnection( depth );
}
bool TextEditor::OnTouched( Actor actor, const TouchData& touch )
mIdleCallback = NULL;
}
+void TextEditor::ApplyScrollPosition()
+{
+ const Vector2& scrollOffset = mController->GetTextModel()->GetScrollPosition();
+ float scrollAmount = 0.0f;
+
+ if ( mScrollAnimationEnabled )
+ {
+ scrollAmount = mController->GetScrollAmountByUserInput();
+ }
+ if ( mTextVerticalScroller )
+ {
+ mTextVerticalScroller->CheckStartAnimation( mRenderableActor, scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount, scrollAmount );
+ }
+ else if ( Equals( scrollAmount, 0.0f, Math::MACHINE_EPSILON_1 ))
+ {
+ mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount );
+ }
+ else
+ {
+ mTextVerticalScroller = Text::TextVerticalScroller::New();
+ if ( !Equals( mScrollAnimationDuration, 0.0f, Math::MACHINE_EPSILON_1 ))
+ {
+ mTextVerticalScroller->SetDuration( mScrollAnimationDuration );
+ }
+ mTextVerticalScroller->CheckStartAnimation( mRenderableActor, scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount, scrollAmount );
+ }
+}
+
TextEditor::TextEditor()
: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+ mAnimationPeriod( 0.0f, 0.0f ),
mIdleCallback( NULL ),
+ mAlignmentOffset( 0.f ),
+ mScrollAnimationDuration( 0.f ),
+ mLineSpacing( 0.f ),
mRenderingBackend( DEFAULT_RENDERING_BACKEND ),
- mHasBeenStaged( false )
+ mHasBeenStaged( false ),
+ mScrollAnimationEnabled( false ),
+ mScrollBarEnabled( false ),
+ mScrollStarted( false )
{
}
TextEditor::~TextEditor()
{
- mClipper.Reset();
+ UnparentAndReset( mStencil );
if( ( NULL != mIdleCallback ) && Adaptor::IsAvailable() )
{