#include <dali/public-api/actors/layer.h>
#include <dali/public-api/adaptor-framework/key.h>
#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <cstring>
#include <limits>
void TextEditor::OnScrollIndicatorAnimationFinished(Animation& animation)
{
// If animation is successfully ended, then emit ScrollStateChangedSignal
- if(animation.GetCurrentProgress() == 0.0f)
+ if(Dali::EqualsZero(animation.GetCurrentProgress()))
{
mScrollStarted = false;
Dali::Toolkit::TextEditor handle(GetOwner());