#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/devel-api/text/rendering-backend.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
#include <dali-toolkit/internal/text/text-effects-style.h>
DALI_DEVEL_PROPERTY_REGISTRATION_READ_ONLY(Toolkit, TextEditor, "selectedText", STRING, SELECTED_TEXT )
DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "fontSizeScale", FLOAT, FONT_SIZE_SCALE )
DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "primaryCursorPosition", INTEGER, PRIMARY_CURSOR_POSITION )
+DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "grabHandleColor", VECTOR4, GRAB_HANDLE_COLOR )
DALI_SIGNAL_REGISTRATION(Toolkit, TextEditor, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION(Toolkit, TextEditor, "inputStyleChanged", SIGNAL_INPUT_STYLE_CHANGED)
}
break;
}
+ case Toolkit::DevelTextEditor::Property::GRAB_HANDLE_COLOR:
+ {
+ const Vector4 color = value.Get<Vector4>();
+ DALI_LOG_INFO(gLogFilter, Debug::General, "TextEditor %p GRAB_HANDLE_COLOR %f,%f,%f,%f\n", impl.mController.Get(), color.r, color.g, color.b, color.a);
+
+ impl.mDecorator->SetHandleColor(color);
+ impl.RequestTextRelayout();
+ break;
+ }
} // switch
} // texteditor
}
value = static_cast<int>(impl.mController->GetPrimaryCursorPosition());
break;
}
+ case Toolkit::DevelTextEditor::Property::GRAB_HANDLE_COLOR:
+ {
+ value = impl.mDecorator->GetHandleColor();
+ break;
+ }
} //switch
}
return mController->GetHeightForWidth(width) + padding.top + padding.bottom;
}
+void TextEditor::ResizeActor(Actor& actor, const Vector2& size)
+{
+ if(actor.GetProperty<Vector3>(Dali::Actor::Property::SIZE).GetVectorXY() != size)
+ {
+ actor.SetProperty(Actor::Property::SIZE, size);
+ }
+}
+
void TextEditor::OnRelayout(const Vector2& size, RelayoutContainer& container)
{
DALI_LOG_INFO(gLogFilter, Debug::Verbose, "TextEditor OnRelayout\n");
if(mStencil)
{
mStencil.SetProperty(Actor::Property::POSITION, Vector2(padding.start, padding.top));
+ ResizeActor(mStencil, contentSize);
}
if(mActiveLayer)
{
mActiveLayer.SetProperty(Actor::Property::POSITION, Vector2(padding.start, padding.top));
+ ResizeActor(mActiveLayer, contentSize);
}
const Text::Controller::UpdateTextType updateTextType = mController->Relayout(contentSize, layoutDirection);
if(mDecorator &&
(Text::Controller::NONE_UPDATED != (Text::Controller::DECORATOR_UPDATED & updateTextType)))
{
- mDecorator->Relayout(size);
+ mDecorator->Relayout(contentSize);
}
if(!mRenderer)
}
RenderText(updateTextType);
+
+ // If there is text changed, callback is called.
+ if(mTextChanged)
+ {
+ EmitTextChangedSignal();
+ }
}
// The text-editor emits signals when the input style changes. These changes of style are
}
}
-void TextEditor::TextChanged()
+void TextEditor::TextChanged(bool immediate)
+{
+ if(immediate) // Emits TextChangedSignal immediately
+ {
+ EmitTextChangedSignal();
+ }
+ else
+ {
+ mTextChanged = true;
+ }
+}
+
+void TextEditor::EmitTextChangedSignal()
{
Dali::Toolkit::TextEditor handle(GetOwner());
mTextChangedSignal.Emit(handle);
+ mTextChanged = false;
}
void TextEditor::MaxLengthReached()
mHasBeenStaged(false),
mScrollAnimationEnabled(false),
mScrollBarEnabled(false),
- mScrollStarted(false)
+ mScrollStarted(false),
+ mTextChanged(false)
{
}
{
using namespace Dali::Accessibility;
- auto states = Control::Impl::AccessibleImpl::CalculateStates();
+ auto states = DevelControl::AccessibleImpl::CalculateStates();
states[State::EDITABLE] = true;
states[State::FOCUSABLE] = true;