#include <dali/public-api/actors/layer.h>
#include <dali/public-api/adaptor-framework/key.h>
#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <cstring>
#include <limits>
DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "characterSpacing", FLOAT, CHARACTER_SPACING )
DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "relativeLineSize", FLOAT, RELATIVE_LINE_SIZE )
DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "verticalAlignment", STRING, VERTICAL_ALIGNMENT )
+DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "selectionPopupStyle", MAP, SELECTION_POPUP_STYLE )
DALI_SIGNAL_REGISTRATION(Toolkit, TextEditor, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION(Toolkit, TextEditor, "inputStyleChanged", SIGNAL_INPUT_STYLE_CHANGED )
} // namespace
-Toolkit::TextEditor TextEditor::New()
+Toolkit::TextEditor TextEditor::New(ControlBehaviour additionalBehaviour)
{
// Create the implementation, temporarily owned by this handle on stack
- IntrusivePtr<TextEditor> impl = new TextEditor();
+ IntrusivePtr<TextEditor> impl = new TextEditor(additionalBehaviour);
// Pass ownership to CustomActor handle
Toolkit::TextEditor handle(*impl);
return mController->GetTextPosition(startIndex, endIndex);
}
+Rect<float> TextEditor::GetLineBoundingRectangle(const uint32_t lineIndex) const
+{
+ return mController->GetLineBoundingRectangle(lineIndex);
+}
+
+Rect<float> TextEditor::GetCharacterBoundingRectangle(const uint32_t charIndex) const
+{
+ return mController->GetCharacterBoundingRectangle(charIndex);
+}
+
+int TextEditor::GetCharacterIndexAtPosition(float visualX, float visualY) const
+{
+ return mController->GetCharacterIndexAtPosition(visualX, visualY);
+}
+
+Rect<> TextEditor::GetTextBoundingRectangle(uint32_t startIndex, uint32_t endIndex) const
+{
+ return mController->GetTextBoundingRectangle(startIndex, endIndex);
+}
+
+void TextEditor::SetSpannedText(const Text::Spanned& spannedText)
+{
+ mController->SetSpannedText(spannedText);
+}
+
string TextEditor::GetSelectedText() const
{
string selectedText = "";
mStencil = Control::New();
mStencil.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
mStencil.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mStencil.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIDDEN, true);
// Creates a background visual. Even if the color is transparent it updates the stencil.
mStencil.SetProperty(Toolkit::Control::Property::BACKGROUND,
// When window gain lost focus, the InputMethodContext is deactivated. Thus when window gain focus again, the InputMethodContext must be activated.
mInputMethodContext.SetRestoreAfterFocusLost(true);
}
- ClipboardEventNotifier notifier(ClipboardEventNotifier::Get());
-
- if(notifier)
- {
- notifier.ContentSelectedSignal().Connect(this, &TextEditor::OnClipboardTextSelected);
- }
if(IsEditable() && mController->IsUserInteractionEnabled())
{
mInputMethodContext.EventReceivedSignal().Disconnect(this, &TextEditor::OnInputMethodContextEvent);
}
- ClipboardEventNotifier notifier(ClipboardEventNotifier::Get());
-
- if(notifier)
- {
- notifier.ContentSelectedSignal().Disconnect(this, &TextEditor::OnClipboardTextSelected);
- }
mController->KeyboardFocusLostEvent();
mController->AnchorEvent(localPoint.x - padding.start, localPoint.y - padding.top);
Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
- if (keyboardFocusManager)
+ if(keyboardFocusManager)
{
keyboardFocusManager.SetCurrentFocusActor(Self());
}
void TextEditor::OnPan(const PanGesture& gesture)
{
mController->PanEvent(gesture.GetState(), gesture.GetDisplacement());
+ if(gesture.GetState() == GestureState::STARTED && !mController->IsScrollable(gesture.GetDisplacement()))
+ {
+ Dali::DevelActor::SetNeedGesturePropagation(Self(), true);
+ }
}
void TextEditor::OnLongPress(const LongPressGesture& gesture)
if(event.GetState() == KeyEvent::UP)
{
Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
- if (keyboardFocusManager)
+ if(keyboardFocusManager)
{
keyboardFocusManager.ClearFocus();
}
void TextEditor::OnScrollIndicatorAnimationFinished(Animation& animation)
{
// If animation is successfully ended, then emit ScrollStateChangedSignal
- if(animation.GetCurrentProgress() == 0.0f)
+ if(Dali::EqualsZero(animation.GetCurrentProgress()))
{
mScrollStarted = false;
Dali::Toolkit::TextEditor handle(GetOwner());
}
}
-void TextEditor::OnClipboardTextSelected(ClipboardEventNotifier& clipboard)
-{
- mController->PasteClipboardItemEvent();
-}
-
void TextEditor::KeyboardStatusChanged(bool keyboardShown)
{
DALI_LOG_INFO(gTextEditorLogFilter, Debug::Verbose, "TextEditor::KeyboardStatusChanged %p keyboardShown %d\n", mController.Get(), keyboardShown);
mController->ChangedLayoutDirection();
}
-TextEditor::TextEditor()
-: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
+TextEditor::TextEditor(ControlBehaviour additionalBehaviour)
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT | additionalBehaviour)),
mAnimationPeriod(0.0f, 0.0f),
mIdleCallback(NULL),
mAlignmentOffset(0.f),