#include <dali/public-api/actors/layer.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/internal/controls/text-controls/common-text-utils.h>
#include <dali-toolkit/internal/text/text-view.h>
namespace Dali::Toolkit::Internal
{
+void CommonTextUtils::SynchronizeTextAnchorsInParent(
+ Actor parent,
+ Text::ControllerPtr controller,
+ std::vector<Toolkit::TextAnchor>& anchorActors)
+{
+ for(auto& anchorActor : anchorActors)
+ {
+ parent.Remove(anchorActor);
+ }
+ if(Dali::Accessibility::IsUp())
+ {
+ controller->GetAnchorActors(anchorActors);
+ for(auto& anchorActor : anchorActors)
+ {
+ parent.Add(anchorActor);
+ }
+ }
+}
+
void CommonTextUtils::RenderText(
- Actor textActor,
- Text::RendererPtr renderer,
- Text::ControllerPtr controller,
- Text::DecoratorPtr decorator,
- float& alignmentOffset,
- Actor& renderableActor,
- Actor& backgroundActor,
- Toolkit::Control& stencil,
- std::vector<Actor>& clippingDecorationActors,
- Text::Controller::UpdateTextType updateTextType)
+ Actor textActor,
+ Text::RendererPtr renderer,
+ Text::ControllerPtr controller,
+ Text::DecoratorPtr decorator,
+ float& alignmentOffset,
+ Actor& renderableActor,
+ Actor& backgroundActor,
+ Toolkit::Control& stencil,
+ std::vector<Actor>& clippingDecorationActors,
+ std::vector<Toolkit::TextAnchor>& anchorActors,
+ Text::Controller::UpdateTextType updateTextType)
{
Actor newRenderableActor;
backgroundActor.LowerToBottom();
}
}
+ SynchronizeTextAnchorsInParent(textActor, controller, anchorActors);
}
}