float& alignmentOffset,
Actor& renderableActor,
Actor& backgroundActor,
+ Actor& cursorLayerActor,
Toolkit::Control& stencil,
std::vector<Actor>& clippingDecorationActors,
std::vector<Toolkit::TextAnchor>& anchorActors,
backgroundActor.LowerToBottom();
}
}
+
+ if(cursorLayerActor)
+ {
+ cursorLayerActor.RaiseToTop();
+ }
+
SynchronizeTextAnchorsInParent(textActor, controller, anchorActors);
}
}
{
auto text = GetWholeText();
- if(!ValidateRange(text, startPosition, startPosition + 1))
+ if(!ValidateRange(text, startPosition, startPosition + 1) && !(startPosition == text.size()))
{
return false;
}