if( actor && position.rowIndex == row && position.columnIndex == column )
{
// Anchor actor to top left of the cell
- if( actor.GetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >() )
+ if( actor.GetProperty( Actor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >() )
{
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
}
actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- Padding padding;
- actor.GetPadding( padding );
+ Padding padding = actor.GetProperty<Vector4>( Actor::Property::PADDING );
float left = (column > 0) ? mColumnData[column - 1].position : 0.f;
float right;
if( cellData.horizontalAlignment == HorizontalAlignment::LEFT )
{
- actor.SetX( left + mPadding.width + padding.left );
+ actor.SetProperty( Actor::Property::POSITION_X, left + mPadding.width + padding.left );
}
else if( cellData.horizontalAlignment == HorizontalAlignment::RIGHT )
{
- actor.SetX( right - mPadding.width - padding.right - actor.GetRelayoutSize( Dimension::WIDTH ) );
+ actor.SetProperty( Actor::Property::POSITION_X, right - mPadding.width - padding.right - actor.GetRelayoutSize( Dimension::WIDTH ) );
}
else //if( cellData.horizontalAlignment == HorizontalAlignment::CENTER )
{
- actor.SetX( (left + right + padding.left - padding.right - actor.GetRelayoutSize( Dimension::WIDTH )) * 0.5f );
+ actor.SetProperty( Actor::Property::POSITION_X, (left + right + padding.left - padding.right - actor.GetRelayoutSize( Dimension::WIDTH )) * 0.5f );
}
if( cellData.verticalAlignment == VerticalAlignment::TOP )
{
- actor.SetY( top + mPadding.height + padding.top );
+ actor.SetProperty( Actor::Property::POSITION_Y, top + mPadding.height + padding.top );
}
else if( cellData.verticalAlignment == VerticalAlignment::BOTTOM )
{
- actor.SetY( bottom - mPadding.height - padding.bottom - actor.GetRelayoutSize( Dimension::HEIGHT ) );
+ actor.SetProperty( Actor::Property::POSITION_Y, bottom - mPadding.height - padding.bottom - actor.GetRelayoutSize( Dimension::HEIGHT ) );
}
else //if( cellData.verticalAlignment = VerticalAlignment::CENTER )
{
- actor.SetY( (top + bottom + padding.top - padding.bottom - actor.GetRelayoutSize( Dimension::HEIGHT )) * 0.5f );
+ actor.SetProperty( Actor::Property::POSITION_Y, (top + bottom + padding.top - padding.bottom - actor.GetRelayoutSize( Dimension::HEIGHT )) * 0.5f );
}
}
}
{
// Make self as keyboard focusable and focus group
Actor self = Self();
- self.SetKeyboardFocusable(true);
+ self.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
SetAsKeyboardFocusGroup(true);
}
void(TableView::*funcFit)(unsigned int),
const Property::Value& value )
{
- Property::Map* map = value.GetMap();
+ const Property::Map* map = value.GetMap();
if( map )
{
unsigned int index(0);