// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/super-blur-view/super-blur-view.h>
+#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
namespace Dali
{
void SetImage(Image inputImage);
/**
+ * Get the image for blurring.
+ * @return The image for blurring.
+ */
+ Image GetImage();
+
+ /**
* @copydoc Dali::Toolkit::SuperBlurView::GetBlurStrengthPropertyIndex
*/
Property::Index GetBlurStrengthPropertyIndex() const;
virtual void OnInitialize();
/**
- * @copydoc Toolkit::Control::OnControlSizeSet
+ * @copydoc CustomActorImpl::OnSizeSet()
+ */
+ virtual void OnSizeSet(const Vector3& targetSize);
+
+ /**
+ * @copydoc CustomActorImpl::OnStageConnection()
+ */
+ virtual void OnStageConnection( int depth );
+
+ /**
+ * @copydoc CustomActorImpl::OnStageDisconnection()
*/
- virtual void OnControlSizeSet(const Vector3& targetSize);
+ virtual void OnStageDisconnection();
+
+ /**
+ * @copydoc CustomActorImpl::GetNaturalSize()
+ */
+ virtual Vector3 GetNaturalSize();
private:
*/
void ClearBlurResource();
-private:
-
- unsigned int mBlurLevels;
-
- Property::Index mBlurStrengthPropertyIndex;
+ /**
+ * Sets shader effect on the control renderer
+ * @param[in,out] Sets custom shader effect on the given renderer
+ */
+ void SetShaderEffect( Toolkit::ControlRenderer& renderer );
+private:
std::vector<Toolkit::GaussianBlurView> mGaussianBlurView;
std::vector<FrameBufferImage> mBlurredImage;
- std::vector<ImageActor> mImageActors;
- bool mResourcesCleared;
-
+ std::vector<Toolkit::ControlRenderer> mRenderers;
+ Image mInputImage;
Vector2 mTargetSize;
+
Toolkit::SuperBlurView::SuperBlurViewSignal mBlurFinishedSignal; ///< Signal emitted when blur has completed.
+
+ Property::Index mBlurStrengthPropertyIndex;
+ unsigned int mBlurLevels;
+ bool mResourcesCleared;
};
}