*/
void ClearBlurResource();
+ /**
+ * Sets shader effect on the control renderer
+ * @param[in,out] Sets custom shader effect on the given renderer
+ */
+ void SetShaderEffect( Toolkit::ControlRenderer& renderer );
+
private:
std::vector<Toolkit::GaussianBlurView> mGaussianBlurView;
std::vector<FrameBufferImage> mBlurredImage;